.. index:: single: lightFog single: 0x52464f47 single: category; shader; volume; fog _default - lightFog (0x52464f47) ======================================================================================================================================= :classification: shader/volume/fog :plugin: :id: 0x52464f47 :link: visit Autodesk 2016 official reference `a link`_. .. _a link: http://help.autodesk.com/cloudhelp/2016/ENU/Maya-Tech-Docs/Nodes/lightFog.html Attributes(46) -------------------------------------- .. raw:: html
Long name (short name) Type Value(Default) Min/Max Flags
color (c)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
colorR (cr)
float 1.0 (1) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
colorB (cb)
float 1.0 (1) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
colorG (cg)
float 1.0 (1) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
density (d)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
matteOpacity (mog)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
extern visible nodes
colorBasedTransparency (cbt)
bool True (1) 0/1 ['connectable', 'in', 'out', 'storable']
fastDropOff (fd)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
frozen (fzn)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
matteOpacityMode (mom)
enum Black Hole
Solid Matte
Opacity Gain (2)
0/2 ['connectable', 'in', 'out', 'storable']
outColor (oc)
float3 0.0 () / ['connectable', 'out']
outColorB (ocb)
float 0.0 () / ['connectable', 'out']
outColorR (ocr)
float 0.0 () / ['connectable', 'out']
outColorG (ocg)
float 0.0 () / ['connectable', 'out']
outMatteOpacity (omo)
float3 0.0 () / ['connectable', 'out']
outMatteOpacityB (omob)
float 0.0 () / ['connectable', 'out']
outMatteOpacityR (omor)
float 0.0 () / ['connectable', 'out']
outMatteOpacityG (omog)
float 0.0 () / ['connectable', 'out']
outTransparency (ot)
float3 0.0 () / ['connectable', 'out']
outTransparencyB (otb)
float 1.0 () / ['connectable', 'out']
outTransparencyR (otr)
float 1.0 () / ['connectable', 'out']
outTransparencyG (otg)
float 1.0 () / ['connectable', 'out']
extern hidden nodes
filterSize (fs)
float3 0.0 () / ['connectable', 'in', 'hidden']
filterSizeX (fsx)
float 0.0 () / ['connectable', 'in', 'hidden']
filterSizeY (fsy)
float 0.0 () / ['connectable', 'in', 'hidden']
filterSizeZ (fsz)
float 0.0 () / ['connectable', 'in', 'hidden']
isHistoricallyInteresting (ihi)
byte True (2) 0/255 ['connectable', 'in', 'out', 'storable', 'hidden']
lightDataArray (ltd)
lightData () / ['connectable', 'in', 'array', 'hidden']
preShadowIntensity (psi)
float () / ['connectable', 'in', 'hidden']
lightAmbient (la)
bool (1) 0/1 ['connectable', 'in', 'hidden']
lightDiffuse (ldf)
bool (1) 0/1 ['connectable', 'in', 'hidden']
lightBlindData (lbd)
addr () / ['connectable', 'in', 'hidden']
lightSpecular (ls)
bool () 0/1 ['connectable', 'in', 'hidden']
lightIntensity (li)
float3 () / ['connectable', 'in', 'hidden']
lightIntensityB (lib)
float (1) / ['connectable', 'in', 'hidden']
lightIntensityR (lir)
float (1) / ['connectable', 'in', 'hidden']
lightIntensityG (lig)
float (1) / ['connectable', 'in', 'hidden']
lightDirection (ld)
float3 () / ['connectable', 'in', 'hidden']
lightDirectionZ (ldz)
float (1) / ['connectable', 'in', 'hidden']
lightDirectionX (ldx)
float (1) / ['connectable', 'in', 'hidden']
lightDirectionY (ldy)
float (1) / ['connectable', 'in', 'hidden']
lightShadowFraction (lsf)
float () / ['connectable', 'in', 'hidden']
message (msg)
message () / ['connectable', 'out', 'hidden']
internal nodes
binMembership (bnm)
() / ['storable', 'hidden']
caching (cch)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
nodeState (nds)
enum Normal
HasNoEffect
Blocking
Waiting-Normal=8
Waiting-HasNoEffect
Waiting-Blocking ()
0/10 ['connectable', 'in', 'out', 'storable']