.. index:: single: surfaceLuminance single: 0x52534c55 single: category; drawdb; shader; operation; surfaceLuminance single: category; utility; color _default - surfaceLuminance (0x52534c55) ======================================================================================================================================= :classification: drawdb/shader/operation/surfaceLuminance utility/color :plugin: :id: 0x52534c55 :link: visit Autodesk 2016 official reference `a link`_. .. _a link: http://help.autodesk.com/cloudhelp/2016/ENU/Maya-Tech-Docs/Nodes/surfaceLuminance.html Attributes(26) -------------------------------------- .. raw:: html
Long name (short name) Type Value(Default) Min/Max Flags
extern visible nodes
frozen (fzn)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
outValue (o)
float 0.0 () / ['connectable', 'out']
extern hidden nodes
isHistoricallyInteresting (ihi)
byte True (2) 0/255 ['connectable', 'in', 'out', 'storable', 'hidden']
lightDataArray (ltd)
lightData () / ['connectable', 'in', 'array', 'hidden']
preShadowIntensity (psi)
float () / ['connectable', 'in', 'hidden']
lightAmbient (la)
bool (1) 0/1 ['connectable', 'in', 'hidden']
lightDiffuse (ldf)
bool (1) 0/1 ['connectable', 'in', 'hidden']
lightBlindData (lbd)
addr () / ['connectable', 'in', 'hidden']
lightSpecular (ls)
bool () 0/1 ['connectable', 'in', 'hidden']
lightIntensity (li)
float3 () / ['connectable', 'in', 'hidden']
lightIntensityB (lib)
float (1) / ['connectable', 'in', 'hidden']
lightIntensityR (lir)
float (1) / ['connectable', 'in', 'hidden']
lightIntensityG (lig)
float (1) / ['connectable', 'in', 'hidden']
lightDirection (ld)
float3 () / ['connectable', 'in', 'hidden']
lightDirectionZ (ldz)
float (1) / ['connectable', 'in', 'hidden']
lightDirectionX (ldx)
float (1) / ['connectable', 'in', 'hidden']
lightDirectionY (ldy)
float (1) / ['connectable', 'in', 'hidden']
lightShadowFraction (lsf)
float () / ['connectable', 'in', 'hidden']
message (msg)
message () / ['connectable', 'out', 'hidden']
normalCamera (n)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
normalCameraY (ny)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
normalCameraX (nx)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
normalCameraZ (nz)
float 1.0 (1) / ['connectable', 'in', 'out', 'hidden']
internal nodes
binMembership (bnm)
() / ['storable', 'hidden']
caching (cch)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
nodeState (nds)
enum Normal
HasNoEffect
Blocking
Waiting-Normal=8
Waiting-HasNoEffect
Waiting-Blocking ()
0/10 ['connectable', 'in', 'out', 'storable']