.. index:: single: shadingMap single: 0x53444d50 single: category; drawdb; shader; surface; shadingMap single: category; shader; surface _default - shadingMap (0x53444d50) ======================================================================================================================================= :classification: drawdb/shader/surface/shadingMap shader/surface :plugin: :id: 0x53444d50 :link: visit Autodesk 2016 official reference `a link`_. .. _a link: http://help.autodesk.com/cloudhelp/2016/ENU/Maya-Tech-Docs/Nodes/shadingMap.html Attributes(46) -------------------------------------- .. raw:: html
Long name (short name) Type Value(Default) Min/Max Flags
color (c)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
colorR (cr)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
colorB (cb)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
colorG (cg)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
glowColor (g)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
glowColorG (gg)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
glowColorB (gb)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
glowColorR (gr)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
matteOpacity (mog)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
renderPassMode (arp)
enum Pass through
Apply to Render Passes
No Contribution
Write Shader Result to Beauty Passes (1)
0/3 ['connectable', 'in', 'out', 'storable', 'keyable']
shadingMapColor (sc)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
shadingMapColorB (scb)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
shadingMapColorG (scg)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
shadingMapColorR (scr)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
transparency (it)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
transparencyB (itb)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
transparencyG (itg)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
transparencyR (itr)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
extern visible nodes
frozen (fzn)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
mapFunctionU (mfu)
enum Hue
Saturation
Value
Red
Green
Blue
RGB Average ()
0/6 ['connectable', 'in', 'out', 'storable']
mapFunctionV (mfv)
enum Hue
Saturation
Value
Red
Green
Blue
RGB Average (2)
0/6 ['connectable', 'in', 'out', 'storable']
matteOpacityMode (mom)
enum Black Hole
Solid Matte
Opacity Gain (2)
0/2 ['connectable', 'in', 'out', 'storable']
outColor (oc)
float3 0.0 () / ['connectable', 'out']
outColorB (ocb)
float 0.5 () / ['connectable', 'out']
outColorR (ocr)
float 0.5 () / ['connectable', 'out']
outColorG (ocg)
float 0.5 () / ['connectable', 'out']
outGlowColor (ogc)
float3 0.0 () / ['connectable', 'out']
outGlowColorG (ogg)
float 0.0 () / ['connectable', 'out']
outGlowColorR (ogr)
float 0.0 () / ['connectable', 'out']
outGlowColorB (ogb)
float 0.0 () / ['connectable', 'out']
outMatteOpacity (omo)
float3 0.0 () / ['connectable', 'out']
outMatteOpacityB (omob)
float 1.0 () / ['connectable', 'out']
outMatteOpacityR (omor)
float 1.0 () / ['connectable', 'out']
outMatteOpacityG (omog)
float 1.0 () / ['connectable', 'out']
outTransparency (ot)
float3 0.0 () / ['connectable', 'out']
outTransparencyB (otb)
float 0.0 () / ['connectable', 'out']
outTransparencyR (otr)
float 0.0 () / ['connectable', 'out']
outTransparencyG (otg)
float 0.0 () / ['connectable', 'out']
extern hidden nodes
isHistoricallyInteresting (ihi)
byte True (2) 0/255 ['connectable', 'in', 'out', 'storable', 'hidden']
message (msg)
message () / ['connectable', 'out', 'hidden']
uvCoord (uv)
float2 0.0 () / ['connectable', 'in', 'out', 'hidden']
uCoord (uu)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
vCoord (vv)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
internal nodes
binMembership (bnm)
() / ['storable', 'hidden']
caching (cch)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
nodeState (nds)
enum Normal
HasNoEffect
Blocking
Waiting-Normal=8
Waiting-HasNoEffect
Waiting-Blocking ()
0/10 ['connectable', 'in', 'out', 'storable']