MASH.mll - MASH_Orient (0x87004L)

classification:
plugin:C:/Program Files/Autodesk/Maya2017/plug-ins/MASH/plug-ins/MASH.mll
id:0x87004L

Attributes(68)

Long name (short name) Type Value(Default) Min/Max Flags
Envelope (Envelope)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
StepEnvelope (StepEnvelope)
float 1.0 (1) true/1 ['connectable', 'in', 'out', 'storable', 'keyable']
bankingStrength (bankingStrength)
float 0.0 () 0/ ['connectable', 'in', 'out', 'storable', 'keyable']
enableStrengthX (enableStrengthX)
bool True (1) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable', 'hidden']
enableStrengthY (enableStrengthY)
bool True (1) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable', 'hidden']
enableStrengthZ (enableStrengthZ)
bool True (1) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable', 'hidden']
mColour (mc)
float3 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
mColourG (mcg)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
mColourB (mcb)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
mColourR (mcr)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
randEnvelope (randEnvelope)
float 1.0 (1) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
rotationXStrength (rotationXStrength)
float 0.0 () 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
rotationYStrength (rotationYStrength)
float 0.0 () 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
rotationZStrength (rotationZStrength)
float 0.0 () 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
steeringForce (steeringForce)
float 0.0 () 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
stringOff (stringOff)
() / ['connectable', 'in', 'out', 'storable', 'keyable']
stringOn (stringOn)
() / ['connectable', 'in', 'out', 'storable', 'keyable']
time (ti)
time 0.0416666666667 (0.041666666666666664) / ['connectable', 'in', 'out', 'storable', 'keyable']
extern visible nodes
enable (en)
bool True (1) 0/1 ['connectable', 'in', 'out', 'storable']
falloffInfo (falloffInfo)
() / ['connectable', 'in', 'out']
falloffMessage (fmsg)
message () / ['connectable', 'in', 'out']
falloffObject (fallObj)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
falloffObjectZ (fallObjz)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
falloffObjectY (fallObjy)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
falloffObjectX (fallObjx)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
falloffX (fax)
bool True (1) 0/1 ['connectable', 'in', 'out', 'storable']
falloffY (fay)
bool True (1) 0/1 ['connectable', 'in', 'out', 'storable']
falloffZ (faz)
bool True (1) 0/1 ['connectable', 'in', 'out', 'storable']
flipAxis (flipAxis)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
frozen (fzn)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
inMapMatrix (inMapMatrix)
matrix () / ['connectable', 'in', 'out', 'storable']
inRotationPP (inRot)
() / ['connectable', 'in', 'out', 'storable']
inputMesh (inM)
() / ['connectable', 'in', 'out', 'storable']
inputPoints (inputPoints)
() / ['connectable', 'in', 'out', 'storable']
mapDirection (mapDirection)
enum UV=1
Y
X
Z (2)
1/4 ['connectable', 'in', 'out', 'storable']
muteIncoming (muteIncoming)
bool True (1) 0/1 ['connectable', 'in', 'out', 'storable']
orientMode (orientMode)
enum Velocity=1
Aim at Target
Orient To Mesh (2)
1/3 ['connectable', 'in', 'out', 'storable']
outputPoints (outputPoints)
() / ['connectable', 'out']
translateInPP (translateInPP)
compound () / ['connectable', 'in', 'out', 'storable']
positionInPP (positionInPP)
() / ['connectable', 'in', 'out']
rotationInPP (rotationInPP)
() / ['connectable', 'in', 'out']
translateOutPP (translateOutPP)
compound () / ['connectable', 'in', 'out', 'storable']
positionOutPP (positionOutPP)
() / ['connectable', 'in', 'out']
rotationOutPP (rotationOutPP)
() / ['connectable', 'in', 'out']
smoothing (smoothing)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
strengthPP (strengthPP)
() / ['connectable', 'in', 'out', 'array']
targetInput (tin)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
targetInput2 (tin2)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
targetInput1 (tin1)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
targetInput0 (tin0)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
targetMode (rMode)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
targetX (targetX)
bool True (1) 0/1 ['connectable', 'in', 'out', 'storable']
targetY (targetY)
bool True (1) 0/1 ['connectable', 'in', 'out', 'storable']
targetZ (targetZ)
bool True (1) 0/1 ['connectable', 'in', 'out', 'storable']
transformationSpace (transformationSpace)
enum World=1
Local (1)
1/2 ['connectable', 'in', 'out', 'storable']
upVector (uVec)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
upVector2 (uVec2)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
upVector1 (uVec1)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable']
upVector0 (uVec0)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
upVectorMenu (upVectorMenu)
enum X=1
Y
Z (2)
1/3 ['connectable', 'in', 'out', 'storable']
extern hidden nodes
fallPosArray (fArray)
() / ['connectable', 'in', 'storable', 'hidden']
inIterations (inIter)
long 0.0 () / ['connectable', 'in', 'out', 'storable', 'hidden']
isHistoricallyInteresting (ihi)
byte True (2) 0/255 ['connectable', 'in', 'out', 'storable', 'hidden']
mFalloffInfo (mFalloffInfo)
() / ['connectable', 'in', 'out', 'storable', 'array', 'hidden']
message (msg)
message () / ['connectable', 'out', 'hidden']
internal nodes
binMembership (bnm)
() / ['storable', 'hidden']
caching (cch)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
nodeState (nds)
enum Normal
HasNoEffect
Blocking
Waiting-Normal=8
Waiting-HasNoEffect
Waiting-Blocking ()
0/10 ['connectable', 'in', 'out', 'storable']