_default - layeredShader (0x4c595253)

classification:

drawdb/shader/surface/layeredShader

shader/surface

plugin:
id:

0x4c595253

link:

visit Autodesk 2016 official reference a link.

Attributes(47)

Long name (short name) Type Value(Default) Min/Max Flags
matteOpacity (mog)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
renderPassMode (rpm)
enum Pass through
Apply to Render Passes
No Contribution
Write Shader Result to Beauty Passes (1)
0/3 ['connectable', 'in', 'out', 'storable', 'keyable']
extern visible nodes
inputs (cs)
compound () / ['connectable', 'in', 'out', 'storable', 'array']
color (c)
float3 () / ['connectable', 'in', 'out', 'storable']
colorR (cr)
float () / ['connectable', 'in', 'out', 'storable', 'keyable']
colorB (cb)
float () / ['connectable', 'in', 'out', 'storable', 'keyable']
colorG (cg)
float () / ['connectable', 'in', 'out', 'storable', 'keyable']
glowColor (g)
float3 () / ['connectable', 'in', 'out', 'storable']
glowColorG (gg)
float () / ['connectable', 'in', 'out', 'storable', 'keyable']
glowColorB (gb)
float () / ['connectable', 'in', 'out', 'storable', 'keyable']
glowColorR (gr)
float () / ['connectable', 'in', 'out', 'storable', 'keyable']
transparency (t)
float3 () / ['connectable', 'in', 'out', 'storable']
transparencyB (tb)
float (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
transparencyG (tg)
float (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
transparencyR (tr)
float (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
compositingFlag (cf)
enum Layer Shaders
Layer Texture ()
0/1 ['connectable', 'in', 'out', 'storable']
frozen (fzn)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
hardwareColor (hc)
float3 0.0 () / ['storable']
hardwareColorR (hcr)
float 0.5 (0.5) / ['storable']
hardwareColorB (hcb)
float 0.5 (0.5) / ['storable']
hardwareColorG (hcg)
float 0.5 (0.5) / ['storable']
hardwareShader (hws)
float3 0.0 () / ['connectable', 'in', 'out']
hardwareShaderR (hwr)
float 0.0 () / ['connectable', 'in', 'out']
hardwareShaderG (hwg)
float 0.0 () / ['connectable', 'in', 'out']
hardwareShaderB (hwb)
float 0.0 () / ['connectable', 'in', 'out']
matteOpacityMode (mom)
enum Black Hole
Solid Matte
Opacity Gain (2)
0/2 ['connectable', 'in', 'out', 'storable']
outColor (oc)
float3 0.0 () / ['connectable', 'out']
outColorB (ocb)
float 0.0 () / ['connectable', 'out']
outColorR (ocr)
float 0.0 () / ['connectable', 'out']
outColorG (ocg)
float 0.0 () / ['connectable', 'out']
outGlowColor (ogc)
float3 0.0 () / ['connectable', 'out']
outGlowColorG (ogg)
float 0.0 () / ['connectable', 'out']
outGlowColorR (ogr)
float 0.0 () / ['connectable', 'out']
outGlowColorB (ogb)
float 0.0 () / ['connectable', 'out']
outMatteOpacity (omo)
float3 0.0 () / ['connectable', 'out']
outMatteOpacityB (omob)
float 0.0 () / ['connectable', 'out']
outMatteOpacityR (omor)
float 0.0 () / ['connectable', 'out']
outMatteOpacityG (omog)
float 0.0 () / ['connectable', 'out']
outTransparency (ot)
float3 0.0 () / ['connectable', 'out']
outTransparencyB (otb)
float 1.0 () / ['connectable', 'out']
outTransparencyR (otr)
float 1.0 () / ['connectable', 'out']
outTransparencyG (otg)
float 1.0 () / ['connectable', 'out']
extern hidden nodes
isHistoricallyInteresting (ihi)
byte True (2) 0/255 ['connectable', 'in', 'out', 'storable', 'hidden']
message (msg)
message () / ['connectable', 'out', 'hidden']
internal nodes
binMembership (bnm)
() / ['storable', 'hidden']
caching (cch)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
nodeState (nds)
enum Normal
HasNoEffect
Blocking
Waiting-Normal=8
Waiting-HasNoEffect
Waiting-Blocking ()
0/10 ['connectable', 'in', 'out', 'storable']