_default - particleCloud (0x50434c44)

classification:shader/volume/particle
plugin:
id:0x50434c44
link:visit Autodesk 2016 official reference a link.

Attributes(86)

Long name (short name) Type Value(Default) Min/Max Flags
blobMap (m)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
blobMapB (mb)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
blobMapG (mg)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
blobMapR (mr)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
color (c)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
colorR (cr)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
colorB (cb)
float 0.643999993801 (0.64399999380111694) / ['connectable', 'in', 'out', 'storable', 'keyable']
colorG (cg)
float 0.588240027428 (0.58824002742767334) / ['connectable', 'in', 'out', 'storable', 'keyable']
density (d)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
diffuseCoeff (dc)
float 0.0 () 0/ ['connectable', 'in', 'out', 'storable', 'keyable']
glowIntensity (gi)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
incandescence (i)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
incandescenceB (ib)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
incandescenceG (ig)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
incandescenceR (ir)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
surfaceColor (sc)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
surfaceColorG (scg)
float 0.40000000596 (0.40000000596046448) / ['connectable', 'in', 'out', 'storable', 'keyable']
surfaceColorB (scb)
float 0.40000000596 (0.40000000596046448) / ['connectable', 'in', 'out', 'storable', 'keyable']
surfaceColorR (scr)
float 0.40000000596 (0.40000000596046448) / ['connectable', 'in', 'out', 'storable', 'keyable']
transparency (t)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
transparencyB (tb)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
transparencyG (tg)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
transparencyR (tr)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
extern visible nodes
filterRadius (flrs)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
frozen (fzn)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
noise (n)
float 0.75 (0.75) / ['connectable', 'in', 'out', 'storable']
noiseAnimRate (nanr)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
noiseAspect (na)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
noiseFreq (nf)
float 0.15000000596 (0.15000000596046448) / ['connectable', 'in', 'out', 'storable']
outColor (oi)
float3 0.0 () / ['connectable', 'out']
outColorB (oib)
float 0.0 () / ['connectable', 'out']
outColorR (oir)
float 0.0 () / ['connectable', 'out']
outColorG (oig)
float 0.0 () / ['connectable', 'out']
outGlowColor (ogi)
float3 0.0 () / ['connectable', 'out']
outGlowColorG (ogg)
float 0.0 () / ['connectable', 'out']
outGlowColorR (ogr)
float 0.0 () / ['connectable', 'out']
outGlowColorB (ogb)
float 0.0 () / ['connectable', 'out']
outParticleEmission (oe)
float3 0.0 () / ['connectable', 'out']
outParticleEmissionB (oeb)
float 0.0 () / ['connectable', 'out']
outParticleEmissionR (oer)
float 0.0 () / ['connectable', 'out']
outParticleEmissionG (oeg)
float 0.0 () / ['connectable', 'out']
outTransparency (ot)
float3 0.0 () / ['connectable', 'out']
outTransparencyB (otb)
float 0.0 () / ['connectable', 'out']
outTransparencyR (otr)
float 0.0 () / ['connectable', 'out']
outTransparencyG (otg)
float 0.0 () / ['connectable', 'out']
renderState (rdst)
long 0.0 () / ['connectable', 'in', 'storable']
roundness (rdns)
float 1.0 (1) 0/1 ['connectable', 'in', 'out', 'storable']
solidCoreSize (scs)
float 0.0 () 0/ ['connectable', 'in', 'out', 'storable']
translucence (trsl)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable']
translucenceCoeff (tc)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
extern hidden nodes
isHistoricallyInteresting (ihi)
byte True (2) 0/255 ['connectable', 'in', 'out', 'storable', 'hidden']
lightDataArray (ltd)
lightData () / ['connectable', 'in', 'out', 'array', 'hidden']
preShadowIntensity (psi)
float (1) / ['connectable', 'in', 'out', 'hidden']
lightAmbient (la)
bool (1) 0/1 ['connectable', 'in', 'out', 'hidden']
lightDiffuse (ldf)
bool (1) 0/1 ['connectable', 'in', 'out', 'hidden']
lightBlindData (lbd)
addr () / ['connectable', 'in', 'out', 'hidden']
lightSpecular (ls)
bool () 0/1 ['connectable', 'in', 'out', 'hidden']
lightIntensity (li)
float3 () / ['connectable', 'in', 'out', 'hidden']
lightIntensityB (lib)
float (1) / ['connectable', 'in', 'out', 'hidden']
lightIntensityR (lir)
float (1) / ['connectable', 'in', 'out', 'hidden']
lightIntensityG (lig)
float (1) / ['connectable', 'in', 'out', 'hidden']
lightDirection (ld)
float3 () / ['connectable', 'in', 'out', 'hidden']
lightDirectionZ (ldz)
float () / ['connectable', 'in', 'out', 'hidden']
lightDirectionX (ldx)
float () / ['connectable', 'in', 'out', 'hidden']
lightDirectionY (ldy)
float () / ['connectable', 'in', 'out', 'hidden']
lightShadowFraction (lsf)
float () / ['connectable', 'in', 'out', 'hidden']
message (msg)
message () / ['connectable', 'out', 'hidden']
normalCamera (nc)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
normalCameraY (ncy)
float 1.0 (1) / ['connectable', 'in', 'out', 'hidden']
normalCameraX (ncx)
float 1.0 (1) / ['connectable', 'in', 'out', 'hidden']
normalCameraZ (ncz)
float 1.0 (1) / ['connectable', 'in', 'out', 'hidden']
particleEmission (e)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
particleEmissionB (eb)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
particleEmissionR (er)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
particleEmissionG (eg)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
particleOrder (podr)
long 0.0 () / ['connectable', 'in', 'out', 'hidden']
particleWeight (w)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointObj (p)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointObjZ (pz)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointObjX (px)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointObjY (py)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
rayDepth (rd)
short 0 () / ['connectable', 'in', 'out', 'hidden']
surfaceShadingShadow (sss)
bool False () 0/1 ['connectable', 'in', 'out', 'storable', 'hidden']
internal nodes
binMembership (bnm)
() / ['storable', 'hidden']
caching (cch)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
nodeState (nds)
enum Normal
HasNoEffect
Blocking
Waiting-Normal=8
Waiting-HasNoEffect
Waiting-Blocking ()
0/10 ['connectable', 'in', 'out', 'storable']