_default - bump3d (0x52425533)

classification:

drawdb/shader/bump3d

utility/general/bump

plugin:
id:

0x52425533

link:

visit Autodesk 2016 official reference a link.

Attributes(48)

Long name (short name) Type Value(Default) Min/Max Flags
bumpDepth (bd)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
bumpFilter (bf)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
bumpFilterOffset (bfo)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
bumpValue (bv)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
extern visible nodes
frozen (fzn)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
outNormal (o)
float3 0.0 () / ['connectable', 'out']
outNormalY (oy)
float 0.0 () / ['connectable', 'out']
outNormalX (ox)
float 0.0 () / ['connectable', 'out']
outNormalZ (oz)
float 1.0 (1) / ['connectable', 'out']
extern hidden nodes
infoBits (ib)
long 0.0 () / ['connectable', 'in', 'out', 'hidden']
isHistoricallyInteresting (ihi)
byte True (2) 0/255 ['connectable', 'in', 'out', 'storable', 'hidden']
message (msg)
message () / ['connectable', 'out', 'hidden']
normalCamera (n)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
normalCameraY (ny)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
normalCameraX (nx)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
normalCameraZ (nz)
float 1.0 (1) / ['connectable', 'in', 'out', 'hidden']
pointCamera (p)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointCameraY (py)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointCameraX (px)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointCameraZ (pz)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointObj (po)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointObjZ (poz)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointObjX (pox)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointObjY (poy)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
rayOrigin (ro)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
rayOriginX (rox)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
rayOriginY (roy)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
rayOriginZ (roz)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
refPointCamera (rpc)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
refPointCameraY (rcy)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
refPointCameraX (rcx)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
refPointCameraZ (rcz)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
refPointObj (rpo)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
refPointObjZ (rpoz)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
refPointObjX (rpox)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
refPointObjY (rpoy)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
tangentUCamera (tu)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
tangentUy (tuy)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
tangentUx (tux)
float 1.0 (1) / ['connectable', 'in', 'out', 'hidden']
tangentUz (tuz)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
tangentVCamera (tv)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
tangentVx (tvx)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
tangentVy (tvy)
float 1.0 (1) / ['connectable', 'in', 'out', 'hidden']
tangentVz (tvz)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
xPixelAngle (xpa)
float 0.0020530000329 (0.0020530000329017639) / ['connectable', 'in', 'storable', 'hidden']
internal nodes
binMembership (bnm)
() / ['storable', 'hidden']
caching (cch)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
nodeState (nds)
enum Normal
HasNoEffect
Blocking
Waiting-Normal=8
Waiting-HasNoEffect
Waiting-Blocking ()
0/10 ['connectable', 'in', 'out', 'storable']