_default - remapColor (0x524d434c)

classification:

drawdb/shader/operation/remapColor

utility/color

plugin:
id:

0x524d434c

link:

visit Autodesk 2016 official reference a link.

Attributes(31)

Long name (short name) Type Value(Default) Min/Max Flags
blue (b)
compound () / ['connectable', 'in', 'out', 'storable', 'array', 'keyable']
blue_FloatValue (bfv)
float () / ['connectable', 'in', 'out', 'storable', 'keyable']
blue_Interp (bi)
enum None
Linear
Smooth
Spline ()
0/3 ['connectable', 'in', 'out', 'storable', 'keyable']
blue_Position (bp)
float () / ['connectable', 'in', 'out', 'storable', 'keyable']
color (cl)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
colorR (cr)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
colorB (cb)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
colorG (cg)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
green (g)
compound () / ['connectable', 'in', 'out', 'storable', 'array', 'keyable']
green_Interp (gi)
enum None
Linear
Smooth
Spline ()
0/3 ['connectable', 'in', 'out', 'storable', 'keyable']
green_Position (gp)
float () / ['connectable', 'in', 'out', 'storable', 'keyable']
green_FloatValue (gfv)
float () / ['connectable', 'in', 'out', 'storable', 'keyable']
inputMax (imx)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
inputMin (imn)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
outputMax (omx)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
outputMin (omn)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
red (r)
compound () / ['connectable', 'in', 'out', 'storable', 'array', 'keyable']
red_Interp (ri)
enum None
Linear
Smooth
Spline ()
0/3 ['connectable', 'in', 'out', 'storable', 'keyable']
red_Position (rp)
float () / ['connectable', 'in', 'out', 'storable', 'keyable']
red_FloatValue (rfv)
float () / ['connectable', 'in', 'out', 'storable', 'keyable']
renderPassMode (arp)
enum Pass through
Apply to Render Passes
No Contribution
Write Shader Result to Beauty Passes (1)
0/3 ['connectable', 'in', 'out', 'storable', 'keyable']
extern visible nodes
frozen (fzn)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
outColor (oc)
float3 0.0 () / ['connectable', 'out']
outColorB (ocb)
float 0.5 () / ['connectable', 'out']
outColorR (ocr)
float 0.5 () / ['connectable', 'out']
outColorG (ocg)
float 0.5 () / ['connectable', 'out']
extern hidden nodes
isHistoricallyInteresting (ihi)
byte True (2) 0/255 ['connectable', 'in', 'out', 'storable', 'hidden']
message (msg)
message () / ['connectable', 'out', 'hidden']
internal nodes
binMembership (bnm)
() / ['storable', 'hidden']
caching (cch)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
nodeState (nds)
enum Normal
HasNoEffect
Blocking
Waiting-Normal=8
Waiting-HasNoEffect
Waiting-Blocking ()
0/10 ['connectable', 'in', 'out', 'storable']