_default - place2dTexture (0x52504c32)

classification:

drawdb/shader/place2dTexture

utility/general/placement/2d

plugin:
id:

0x52504c32

link:

visit Autodesk 2016 official reference a link.

Attributes(55)

Long name (short name) Type Value(Default) Min/Max Flags
coverage (c)
float2 0.0 () / ['connectable', 'in', 'out', 'storable']
coverageV (cv)
float 1.0 (1) 0/ ['connectable', 'in', 'out', 'storable', 'keyable']
coverageU (cu)
float 1.0 (1) 0/ ['connectable', 'in', 'out', 'storable', 'keyable']
mirrorU (mu)
bool False () 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
mirrorV (mv)
bool False () 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
noiseUV (n)
float2 0.0 () / ['connectable', 'in', 'out', 'storable']
noiseU (nu)
float 0.0 () 0/ ['connectable', 'in', 'out', 'storable', 'keyable']
noiseV (nv)
float 0.0 () 0/ ['connectable', 'in', 'out', 'storable', 'keyable']
offset (of)
float2 0.0 () / ['connectable', 'in', 'out', 'storable']
offsetU (ofu)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
offsetV (ofv)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
repeatUV (re)
float2 0.0 () / ['connectable', 'in', 'out', 'storable']
repeatU (reu)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
repeatV (rev)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
rotateFrame (rf)
doubleAngle 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
rotateUV (r)
doubleAngle 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
stagger (s)
bool False () 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
translateFrame (tf)
float2 0.0 () / ['connectable', 'in', 'out', 'storable']
translateFrameU (tfu)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
translateFrameV (tfv)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
wrapU (wu)
bool True (1) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
wrapV (wv)
bool True (1) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
extern visible nodes
fast (fa)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
frozen (fzn)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
outUV (o)
float2 0.0 () / ['connectable', 'out']
outU (ou)
float 0.0 () / ['connectable', 'out']
outV (ov)
float 0.0 () / ['connectable', 'out']
outUvFilterSize (ofs)
float2 0.0 () / ['connectable', 'out']
outUvFilterSizeX (ofsx)
float 0.0 () / ['connectable', 'out']
outUvFilterSizeY (ofsy)
float 0.0 () / ['connectable', 'out']
extern hidden nodes
doTransform (do)
bool True (1) 0/1 ['connectable', 'out', 'hidden']
isHistoricallyInteresting (ihi)
byte True (2) 0/255 ['connectable', 'in', 'out', 'storable', 'hidden']
message (msg)
message () / ['connectable', 'out', 'hidden']
uvCoord (uv)
float2 0.0 () / ['connectable', 'in', 'out', 'hidden']
uCoord (u)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
vCoord (v)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
uvFilterSize (fs)
float2 0.0 () / ['connectable', 'in', 'out', 'hidden']
uvFilterSizeY (fsy)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
uvFilterSizeX (fsx)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
vertexCameraOne (vc1)
float3 0.0 () / ['connectable', 'in', 'out', 'storable', 'hidden']
vertexCameraOneZ (c1z)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'hidden']
vertexCameraOneY (c1y)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'hidden']
vertexCameraOneX (c1x)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'hidden']
vertexUvOne (vt1)
float2 0.0 () / ['connectable', 'in', 'out', 'storable', 'hidden']
vertexUvOneV (t1v)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'hidden']
vertexUvOneU (t1u)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'hidden']
vertexUvThree (vt3)
float2 0.0 () / ['connectable', 'in', 'out', 'storable', 'hidden']
vertexUvThreeU (t3u)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'hidden']
vertexUvThreeV (t3v)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'hidden']
vertexUvTwo (vt2)
float2 0.0 () / ['connectable', 'in', 'out', 'storable', 'hidden']
vertexUvTwoU (t2u)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'hidden']
vertexUvTwoV (t2v)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'hidden']
internal nodes
binMembership (bnm)
() / ['storable', 'hidden']
caching (cch)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
nodeState (nds)
enum Normal
HasNoEffect
Blocking
Waiting-Normal=8
Waiting-HasNoEffect
Waiting-Blocking ()
0/10 ['connectable', 'in', 'out', 'storable']