_default - rgbToHsv (0x52523248)

classification:

drawdb/shader/operation/rgbToHsv

utility/color

plugin:
id:

0x52523248

link:

visit Autodesk 2016 official reference a link.

Attributes(15)

Long name (short name) Type Value(Default) Min/Max Flags
inRgb (i)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
inRgbB (ib)
float 0.0 () 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
inRgbR (ir)
float 0.0 () 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
inRgbG (ig)
float 0.0 () 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
renderPassMode (arp)
enum Pass through
Apply to Render Passes
No Contribution
Write Shader Result to Beauty Passes (1)
0/3 ['connectable', 'in', 'out', 'storable', 'keyable']
extern visible nodes
frozen (fzn)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
outHsv (o)
float3 0.0 () / ['connectable', 'out']
outHsvV (ov)
float 0.0 () / ['connectable', 'out']
outHsvS (os)
float 0.0 () / ['connectable', 'out']
outHsvH (oh)
float 0.0 () / ['connectable', 'out']
extern hidden nodes
isHistoricallyInteresting (ihi)
byte True (2) 0/255 ['connectable', 'in', 'out', 'storable', 'hidden']
message (msg)
message () / ['connectable', 'out', 'hidden']
internal nodes
binMembership (bnm)
() / ['storable', 'hidden']
caching (cch)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
nodeState (nds)
enum Normal
HasNoEffect
Blocking
Waiting-Normal=8
Waiting-HasNoEffect
Waiting-Blocking ()
0/10 ['connectable', 'in', 'out', 'storable']