_default - samplerInfo (0x5253494e)

classification:

drawdb/shader/operation/samplerInfo

utility/general

plugin:
id:

0x5253494e

link:

visit Autodesk 2016 official reference a link.

Attributes(43)

Long name (short name) Type Value(Default) Min/Max Flags
extern visible nodes
facingRatio (fr)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
flippedNormal (fn)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
frozen (fzn)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
matrixEyeToWorld (e2w)
fltMatrix () / ['connectable', 'in', 'out', 'storable']
normalCamera (n)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
normalCameraY (ny)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
normalCameraX (nx)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
normalCameraZ (nz)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable']
pixelCenter (pc)
float2 0.0 () / ['connectable', 'in', 'out', 'storable']
pixelCenterY (pcy)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
pixelCenterX (pcx)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
pointCamera (p)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
pointCameraY (py)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
pointCameraX (px)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
pointCameraZ (pz)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
pointObj (po)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
pointObjZ (poz)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
pointObjX (pox)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
pointObjY (poy)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
pointWorld (pw)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
pointWorldY (pwy)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
pointWorldX (pwx)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
pointWorldZ (pwz)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
rayDirection (r)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
rayDirectionX (rx)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
rayDirectionY (ry)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
rayDirectionZ (rz)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable']
tangentUCamera (tu)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
tangentUy (tuy)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
tangentUx (tux)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable']
tangentUz (tuz)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
tangentVCamera (tv)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
tangentVx (tvx)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
tangentVy (tvy)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable']
tangentVz (tvz)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
uvCoord (uv)
float2 0.0 () / ['connectable', 'in', 'out', 'storable']
uCoord (u)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
vCoord (v)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
extern hidden nodes
isHistoricallyInteresting (ihi)
byte True (2) 0/255 ['connectable', 'in', 'out', 'storable', 'hidden']
message (msg)
message () / ['connectable', 'out', 'hidden']
internal nodes
binMembership (bnm)
() / ['storable', 'hidden']
caching (cch)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
nodeState (nds)
enum Normal
HasNoEffect
Blocking
Waiting-Normal=8
Waiting-HasNoEffect
Waiting-Blocking ()
0/10 ['connectable', 'in', 'out', 'storable']