_default - useBackground (0x55534247)

classification:

drawdb/shader/surface/useBackground

shader/surface

plugin:
id:

0x55534247

link:

visit Autodesk 2016 official reference a link.

Attributes(60)

Long name (short name) Type Value(Default) Min/Max Flags
matteOpacity (mog)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
reflectivity (rfl)
float 0.5 (0.5) 0/ ['connectable', 'in', 'out', 'storable', 'keyable']
shadowMask (sm)
float 1.0 (1) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
specularColor (sc)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
specularColorB (sb)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
specularColorR (sr)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
specularColorG (sg)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
extern visible nodes
frozen (fzn)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
matteOpacityMode (mom)
enum Solid Matte=1
Opacity Gain (2)
1/2 ['connectable', 'in', 'out', 'storable']
normalCamera (n)
float3 0.0 () / ['connectable', 'in', 'out']
normalCameraY (ny)
float 1.0 (1) / ['connectable', 'in', 'out']
normalCameraX (nx)
float 1.0 (1) / ['connectable', 'in', 'out']
normalCameraZ (nz)
float 1.0 (1) / ['connectable', 'in', 'out']
outColor (oc)
float3 0.0 () / ['connectable', 'out']
outColorB (ocb)
float 0.0 () / ['connectable', 'out']
outColorR (ocr)
float 0.0 () / ['connectable', 'out']
outColorG (ocg)
float 0.0 () / ['connectable', 'out']
outMatteOpacity (omo)
float3 0.0 () / ['connectable', 'out']
outMatteOpacityB (omob)
float 0.0 () / ['connectable', 'out']
outMatteOpacityR (omor)
float 0.0 () / ['connectable', 'out']
outMatteOpacityG (omog)
float 0.0 () / ['connectable', 'out']
outTransparency (ot)
float3 0.0 () / ['connectable', 'out']
outTransparencyB (otb)
float 0.0 () / ['connectable', 'out']
outTransparencyR (otr)
float 0.0 () / ['connectable', 'out']
outTransparencyG (otg)
float 0.0 () / ['connectable', 'out']
pointCamera (pc)
float3 0.0 () / ['connectable', 'in', 'out']
pointCameraY (py)
float 1.0 (1) / ['connectable', 'in', 'out']
pointCameraX (px)
float 1.0 (1) / ['connectable', 'in', 'out']
pointCameraZ (pz)
float 1.0 (1) / ['connectable', 'in', 'out']
rayDirection (rad)
float3 0.0 () / ['connectable', 'in']
rayDirectionX (rdx)
float 0.0 () / ['connectable', 'in']
rayDirectionY (rdy)
float 0.0 () / ['connectable', 'in']
rayDirectionZ (rdz)
float 1.0 (1) / ['connectable', 'in']
reflectionLimit (fll)
short 2 (2) 0/ ['connectable', 'in', 'out', 'storable']
extern hidden nodes
backgroundSampler (rtb)
addr () / ['connectable', 'in', 'hidden']
isHistoricallyInteresting (ihi)
byte True (2) 0/255 ['connectable', 'in', 'out', 'storable', 'hidden']
lightDataArray (ltd)
lightData () / ['connectable', 'in', 'array', 'hidden']
preShadowIntensity (psi)
float (1) / ['connectable', 'in', 'hidden']
lightAmbient (la)
bool (1) 0/1 ['connectable', 'in', 'hidden']
lightDiffuse (ldf)
bool (1) 0/1 ['connectable', 'in', 'hidden']
lightBlindData (lbd)
addr () / ['connectable', 'in', 'hidden']
lightSpecular (ls)
bool () 0/1 ['connectable', 'in', 'hidden']
lightIntensity (li)
float3 () / ['connectable', 'in', 'hidden']
lightIntensityB (lib)
float (1) / ['connectable', 'in', 'hidden']
lightIntensityR (lir)
float (1) / ['connectable', 'in', 'hidden']
lightIntensityG (lig)
float (1) / ['connectable', 'in', 'hidden']
lightDirection (ld)
float3 () / ['connectable', 'in', 'hidden']
lightDirectionZ (ldz)
float (1) / ['connectable', 'in', 'hidden']
lightDirectionX (ldx)
float (1) / ['connectable', 'in', 'hidden']
lightDirectionY (ldy)
float (1) / ['connectable', 'in', 'hidden']
lightShadowFraction (lsf)
float (0.5) / ['connectable', 'in', 'hidden']
message (msg)
message () / ['connectable', 'out', 'hidden']
objectId (oi)
addr () / ['connectable', 'in', 'hidden']
primitiveId (pi)
long 0.0 () / ['connectable', 'in', 'hidden']
rayDepth (rd)
short 0 () / ['connectable', 'in', 'hidden']
rayInstance (ryi)
long 0.0 () / ['connectable', 'in', 'hidden']
raySampler (rtr)
addr () / ['connectable', 'in', 'hidden']
internal nodes
binMembership (bnm)
() / ['storable', 'hidden']
caching (cch)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
nodeState (nds)
enum Normal
HasNoEffect
Blocking
Waiting-Normal=8
Waiting-HasNoEffect
Waiting-Blocking ()
0/10 ['connectable', 'in', 'out', 'storable']