Bone.kl

Types

Bone (struct)

An element in the Skeleton hierarchy.

The Bone struct represents a joint or locator in a skeleton hierarchy. The Bone represents a transform or coordinate space in the hierarchy and is often used to deform geometries.

参考

Skeleton

Members

String name  
Scalar length  
Scalar radius  
Color color  
Integer parentIndex  
Index[] childIndices  
Integer mirrorBoneID  
UInt32 flags  
Integer shapeType  
Xfo referencePose  
Mat44 invRefPose  

Methods

  Bone ( in Bone other )
  Bone ()
  calcInvRefPose ! ()
  clearFlag ! ( in UInt32 flag )
Bone clone ? ()
String getDesc ? ( in String indent )
String getDesc ? ()
  setFlag ! ( in UInt32 flag )
Boolean testFlag ? ( in UInt32 flag )

Functions

constructBoneShape

InlineShape constructBoneShape ( in UInt32 index, in Bone bones[] )