LocalL4UInt32Array (struct)¶
The LocalL4UInt32Array is an efficient container for storing UInt32 values, where up to 4 values can be added without requiring memory allocations on the heap. This allows to efficiently contain array of values, where arrays are usually smaller than 4.
注釈
Avoiding frequent heap memory allocations can have a significant performance impact. Using this type can avoid the memory allocation overhead in some scenarios (eg: various PolygonMesh methods use local arrays).
Methods¶
LocalL4UInt32Array ( in LocalL4UInt32Array other ) | |
LocalL4UInt32Array () | |
LocalL4UInt32Array | clone ? () |
UInt32 | get ? ( in UInt32 index ) |
String | getString ? () |
push ! ( in UInt32 value ) | |
resize ! ( in UInt32 size ) | |
set ! ( in UInt32 index, in UInt32 value ) | |
UInt32 | size ? () |
Operators¶
LocalL4UInt32Array | = ( Param other ) |
Methods in detail¶
LocalL4UInt32Array ( in LocalL4UInt32Array other )
copy constructor
default constructor
LocalL4UInt32Array LocalL4UInt32Array.clone? ()
clone method
UInt32 LocalL4UInt32Array.get? ( in UInt32 index )
returns the value stored at an index.
String LocalL4UInt32Array.getString? ()
returns a description of the array as a String
LocalL4UInt32Array.push! ( in UInt32 value )
appends a new UInt32 value to the end of the array
LocalL4UInt32Array.resize! ( in UInt32 size )
resizes the array.
LocalL4UInt32Array.set! ( in UInt32 index, in UInt32 value )
sets the value stored at an index
UInt32 LocalL4UInt32Array.size? ()
returns the size of the array (number of UInt32 elements stored).
Operators in detail¶
LocalL4UInt32Array = ( Param other )
copy the content of another LocalL4UInt32Array