|   | 
Vec3_cd  ( in Complex_d value ) | 
|   | 
Vec3_cd  ( in Complex_d x, in Complex_d y, in Complex_d z ) | 
|   | 
Vec3_cd  ( in Vec3_cd other ) | 
|   | 
Vec3_cd  () | 
| Vec3_cd | 
add ? ( in Vec3_cd other ) | 
| Boolean | 
almostEqual ? ( in Vec3_cd other ) | 
| Boolean | 
almostEqual ? ( in Vec3_cd other, in Float32 precision ) | 
| Vec3_cd | 
clone ? () | 
| Complex_d | 
component ? ( in Size i ) | 
| Vec3_cd | 
cross ? ( in Vec3_cd other ) | 
| Complex_d | 
distanceTo ? ( in Vec3_cd other ) | 
| Vec3_cd | 
divide ? ( in Vec3_cd other ) | 
| Vec3_cd | 
divideComplex_d ? ( in Complex_d other ) | 
| Complex_d | 
dot ? ( in Vec3_cd other ) | 
| Boolean | 
equal ? ( in Vec3_cd other ) | 
| UInt32 | 
hash ? () | 
| Vec3_cd | 
inverse ? () | 
| Complex_d | 
length ? () | 
| Complex_d | 
lengthSquared ? () | 
| Vec3_cd | 
linearInterpolate ? ( in Vec3_cd other, in Complex_d t ) | 
| Vec3_cd | 
multiply ? ( in Vec3_cd other ) | 
| Vec3_cd | 
multiplyComplex_d ? ( in Complex_d other ) | 
| Vec3_cd | 
negate ? () | 
|   | 
normalize ! () | 
| Vec3_cd | 
safeInverse ? () | 
|   | 
set ! ( in Complex_d value ) | 
|   | 
set ! ( in Complex_d x, in Complex_d y, in Complex_d z ) | 
|   | 
setComponent ! ( in Size i, in Complex_d v ) | 
|   | 
setNull ! () | 
| Complex_d | 
setUnit ! () | 
| Vec3_cd | 
subtract ? ( in Vec3_cd other ) | 
| Vec3_cd | 
unit ? () | 
| Vec3_cd | 
unit_safe ? () |