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Vec3_cd ( in Complex_d value ) |
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Vec3_cd ( in Complex_d x, in Complex_d y, in Complex_d z ) |
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Vec3_cd ( in Vec3_cd other ) |
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Vec3_cd () |
| Vec3_cd |
add ? ( in Vec3_cd other ) |
| Boolean |
almostEqual ? ( in Vec3_cd other ) |
| Boolean |
almostEqual ? ( in Vec3_cd other, in Float32 precision ) |
| Vec3_cd |
clone ? () |
| Complex_d |
component ? ( in Size i ) |
| Vec3_cd |
cross ? ( in Vec3_cd other ) |
| Complex_d |
distanceTo ? ( in Vec3_cd other ) |
| Vec3_cd |
divide ? ( in Vec3_cd other ) |
| Vec3_cd |
divideComplex_d ? ( in Complex_d other ) |
| Complex_d |
dot ? ( in Vec3_cd other ) |
| Boolean |
equal ? ( in Vec3_cd other ) |
| UInt32 |
hash ? () |
| Vec3_cd |
inverse ? () |
| Complex_d |
length ? () |
| Complex_d |
lengthSquared ? () |
| Vec3_cd |
linearInterpolate ? ( in Vec3_cd other, in Complex_d t ) |
| Vec3_cd |
multiply ? ( in Vec3_cd other ) |
| Vec3_cd |
multiplyComplex_d ? ( in Complex_d other ) |
| Vec3_cd |
negate ? () |
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normalize ! () |
| Vec3_cd |
safeInverse ? () |
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set ! ( in Complex_d value ) |
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set ! ( in Complex_d x, in Complex_d y, in Complex_d z ) |
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setComponent ! ( in Size i, in Complex_d v ) |
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setNull ! () |
| Complex_d |
setUnit ! () |
| Vec3_cd |
subtract ? ( in Vec3_cd other ) |
| Vec3_cd |
unit ? () |
| Vec3_cd |
unit_safe ? () |