.. index:: single: particleCloud single: 0x50434c44 single: category; shader; volume; particle _default - particleCloud (0x50434c44) ======================================================================================================================================= :classification: shader/volume/particle :plugin: (built-in) :id: 0x50434c44 :link: visit Autodesk Maya 2026 official reference `a link`_. .. _a link: https://help.autodesk.com/cloudhelp/2026/ENU/Maya-Tech-Docs/Nodes/particleCloud.html Attributes (87) -------------------------------------- .. raw:: html
Long name (short name) Type Value Min/Max Flags
channel box
blobMap (m) float3
-
- connectable, in, out, storable
blobMapB (mb) float
1
- connectable, in, keyable, out, storable
blobMapG (mg) float
1
- connectable, in, keyable, out, storable
blobMapR (mr) float
1
- connectable, in, keyable, out, storable
color (c) float3
-
- connectable, in, out, storable
colorB (cb) float
0.64399999380111694
- connectable, in, keyable, out, storable
colorG (cg) float
0.58824002742767334
- connectable, in, keyable, out, storable
colorR (cr) float
-
- connectable, in, keyable, out, storable
density (d) float
1
- connectable, in, keyable, out, storable
diffuseCoeff (dc) float
-
0/- connectable, in, keyable, out, storable
glowIntensity (gi) float
-
- connectable, in, keyable, out, storable
incandescence (i) float3
-
- connectable, in, out, storable
incandescenceB (ib) float
-
- connectable, in, keyable, out, storable
incandescenceG (ig) float
-
- connectable, in, keyable, out, storable
incandescenceR (ir) float
-
- connectable, in, keyable, out, storable
surfaceColor (sc) float3
-
- connectable, in, out, storable
surfaceColorB (scb) float
0.40000000596046448
- connectable, in, keyable, out, storable
surfaceColorG (scg) float
0.40000000596046448
- connectable, in, keyable, out, storable
surfaceColorR (scr) float
0.40000000596046448
- connectable, in, keyable, out, storable
transparency (t) float3
-
- connectable, in, out, storable
transparencyB (tb) float
0.5
- connectable, in, keyable, out, storable
transparencyG (tg) float
0.5
- connectable, in, keyable, out, storable
transparencyR (tr) float
0.5
- connectable, in, keyable, out, storable
external visible attributes
filterRadius (flrs) float
-
- connectable, in, out, storable
frozen (fzn) bool
-
0/1 connectable, in, out, storable
frozenAffected (fza) bool
-
0/1 connectable, extension, out, storable
noise (n) float
0.75
- connectable, in, out, storable
noiseAnimRate (nanr) float
-
- connectable, in, out, storable
noiseAspect (na) float
-
- connectable, in, out, storable
noiseFreq (nf) float
0.15000000596046448
- connectable, in, out, storable
outColor (oi) float3
-
- connectable, out
outColorB (oib) float
-
- connectable, out
outColorG (oig) float
-
- connectable, out
outColorR (oir) float
-
- connectable, out
outGlowColor (ogi) float3
-
- connectable, out
outGlowColorB (ogb) float
-
- connectable, out
outGlowColorG (ogg) float
-
- connectable, out
outGlowColorR (ogr) float
-
- connectable, out
outParticleEmission (oe) float3
-
- connectable, out
outParticleEmissionB (oeb) float
-
- connectable, out
outParticleEmissionG (oeg) float
-
- connectable, out
outParticleEmissionR (oer) float
-
- connectable, out
outTransparency (ot) float3
-
- connectable, out
outTransparencyB (otb) float
-
- connectable, out
outTransparencyG (otg) float
-
- connectable, out
outTransparencyR (otr) float
-
- connectable, out
renderState (rdst) long
-
- connectable, in, storable
roundness (rdns) float
1
0/1 connectable, in, out, storable
solidCoreSize (scs) float
-
0/- connectable, in, out, storable
translucence (trsl) float
0.5
- connectable, in, out, storable
translucenceCoeff (tc) float
-
- connectable, in, out, storable
external hidden attributes
isHistoricallyInteresting (ihi) byte
2
0/255 connectable, hidden, in, out, storable
lightDataArray (ltd) lightData
-
- array, connectable, hidden, in, out
lightAmbient (la) bool
1
0/1 connectable, hidden, in, out
lightBlindData (lbd) addr
-
- connectable, hidden, in, out
lightDiffuse (ldf) bool
1
0/1 connectable, hidden, in, out
lightDirection (ld) float3
-
- connectable, hidden, in, out
lightDirectionX (ldx) float
-
- connectable, hidden, in, out
lightDirectionY (ldy) float
-
- connectable, hidden, in, out
lightDirectionZ (ldz) float
-
- connectable, hidden, in, out
lightIntensity (li) float3
-
- connectable, hidden, in, out
lightIntensityB (lib) float
1
- connectable, hidden, in, out
lightIntensityG (lig) float
1
- connectable, hidden, in, out
lightIntensityR (lir) float
1
- connectable, hidden, in, out
lightShadowFraction (lsf) float
-
- connectable, hidden, in, out
lightSpecular (ls) bool
-
0/1 connectable, hidden, in, out
preShadowIntensity (psi) float
1
- connectable, hidden, in, out
message (msg) message
-
- connectable, hidden, out
normalCamera (nc) float3
-
- connectable, hidden, in, out
normalCameraX (ncx) float
1
- connectable, hidden, in, out
normalCameraY (ncy) float
1
- connectable, hidden, in, out
normalCameraZ (ncz) float
1
- connectable, hidden, in, out
particleEmission (e) float3
-
- connectable, hidden, in, out
particleEmissionB (eb) float
-
- connectable, hidden, in, out
particleEmissionG (eg) float
-
- connectable, hidden, in, out
particleEmissionR (er) float
-
- connectable, hidden, in, out
particleOrder (podr) long
-
- connectable, hidden, in, out
particleWeight (w) float
-
- connectable, hidden, in, out
pointObj (p) float3
-
- connectable, hidden, in, out
pointObjX (px) float
-
- connectable, hidden, in, out
pointObjY (py) float
-
- connectable, hidden, in, out
pointObjZ (pz) float
-
- connectable, hidden, in, out
rayDepth (rd) short
-
- connectable, hidden, in, out
surfaceShadingShadow (sss) bool
-
0/1 connectable, hidden, in, out, storable
internal attributes
binMembership (bnm) -
-
- hidden, storable
caching (cch) bool
-
0/1 connectable, in, out, storable
nodeState (nds) enum
-
  • Normal (0)
  • HasNoEffect (1)
  • Blocking (2)
  • Waiting-Normal (8)
  • Waiting-HasNoEffect (9)
  • Waiting-Blocking (10)
0/10 connectable, in, out, storable