.. index:: single: bump2d single: 0x5242554d single: category; drawdb; shader; bump2d single: category; utility; general; bump _default - bump2d (0x5242554d) ======================================================================================================================================= :classification: drawdb/shader/bump2d utility/general/bump :plugin: (built-in) :id: 0x5242554d :link: visit Autodesk Maya 2026 official reference `a link`_. .. _a link: https://help.autodesk.com/cloudhelp/2026/ENU/Maya-Tech-Docs/Nodes/bump2d.html Attributes (72) -------------------------------------- .. raw:: html
Long name (short name) Type Value Min/Max Flags
channel box
adjustEdges (ae) bool
-
0/1 connectable, in, keyable, out, storable
bumpDepth (bd) float
1
- connectable, in, keyable, out, storable
bumpFilter (bf) float
1
- connectable, in, keyable, out, storable
bumpFilterOffset (bfo) float
-
- connectable, in, keyable, out, storable
bumpInterp (bi) enum
-
  • Bump (0)
  • Tangent Space Normals (1)
  • Object Space Normals (2)
0/2 connectable, in, keyable, out, storable
bumpValue (bv) float
-
- connectable, in, keyable, out, storable
external visible attributes
frozen (fzn) bool
-
0/1 connectable, in, out, storable
frozenAffected (fza) bool
-
0/1 connectable, extension, out, storable
outNormal (o) float3
-
- connectable, out
outNormalX (ox) float
-
- connectable, out
outNormalY (oy) float
-
- connectable, out
outNormalZ (oz) float
1
- connectable, out
provide3dInfo (p3d) bool
-
0/1 connectable, in, out, storable
external hidden attributes
infoBits (ib) long
-
- connectable, hidden, in, out
isHistoricallyInteresting (ihi) byte
2
0/255 connectable, hidden, in, out, storable
message (msg) message
-
- connectable, hidden, out
normalCamera (n) float3
-
- connectable, hidden, in, out
normalCameraX (nx) float
-
- connectable, hidden, in, out
normalCameraY (ny) float
-
- connectable, hidden, in, out
normalCameraZ (nz) float
1
- connectable, hidden, in, out
pointCamera (p) float3
-
- connectable, hidden, in, out
pointCameraX (px) float
-
- connectable, hidden, in, out
pointCameraY (py) float
-
- connectable, hidden, in, out
pointCameraZ (pz) float
-
- connectable, hidden, in, out
pointObj (po) float3
-
- connectable, hidden, in, out
pointObjX (pox) float
-
- connectable, hidden, in, out
pointObjY (poy) float
-
- connectable, hidden, in, out
pointObjZ (poz) float
-
- connectable, hidden, in, out
rayOrigin (ro) float3
-
- connectable, hidden, in, out
rayOriginX (rox) float
-
- connectable, hidden, in, out
rayOriginY (roy) float
-
- connectable, hidden, in, out
rayOriginZ (roz) float
-
- connectable, hidden, in, out
refPointCamera (rpc) float3
-
- connectable, hidden, in, out
refPointCameraX (rcx) float
-
- connectable, hidden, in, out
refPointCameraY (rcy) float
-
- connectable, hidden, in, out
refPointCameraZ (rcz) float
-
- connectable, hidden, in, out
refPointObj (rpo) float3
-
- connectable, hidden, in, out
refPointObjX (rpox) float
-
- connectable, hidden, in, out
refPointObjY (rpoy) float
-
- connectable, hidden, in, out
refPointObjZ (rpoz) float
-
- connectable, hidden, in, out
tangentUCamera (tu) float3
-
- connectable, hidden, in, out
tangentUx (tux) float
1
- connectable, hidden, in, out
tangentUy (tuy) float
-
- connectable, hidden, in, out
tangentUz (tuz) float
-
- connectable, hidden, in, out
tangentVCamera (tv) float3
-
- connectable, hidden, in, out
tangentVx (tvx) float
-
- connectable, hidden, in, out
tangentVy (tvy) float
1
- connectable, hidden, in, out
tangentVz (tvz) float
-
- connectable, hidden, in, out
uvCoord (uv) float2
-
- connectable, hidden, in, out
uCoord (u) float
-
- connectable, hidden, in, out
vCoord (v) float
-
- connectable, hidden, in, out
uvFilterSize (fs) float2
-
- connectable, hidden, in, out
uvFilterSizeX (fsx) float
-
- connectable, hidden, in, out
uvFilterSizeY (fsy) float
-
- connectable, hidden, in, out
vertexCameraOne (vc1) float3
-
- connectable, hidden, in, out, storable
vertexCameraOneX (c1x) float
-
- connectable, hidden, in, out, storable
vertexCameraOneY (c1y) float
-
- connectable, hidden, in, out, storable
vertexCameraOneZ (c1z) float
-
- connectable, hidden, in, out, storable
vertexCameraTwo (vc2) float3
-
- connectable, hidden, in, out, storable
vertexCameraTwoX (c2x) float
-
- connectable, hidden, in, out, storable
vertexCameraTwoY (c2y) float
-
- connectable, hidden, in, out, storable
vertexCameraTwoZ (c2z) float
-
- connectable, hidden, in, out, storable
vertexUvOne (vt1) float2
-
- connectable, hidden, in, out, storable
vertexUvOneU (t1u) float
-
- connectable, hidden, in, out, storable
vertexUvOneV (t1v) float
-
- connectable, hidden, in, out, storable
vertexUvTwo (vt2) float2
-
- connectable, hidden, in, out, storable
vertexUvTwoU (t2u) float
-
- connectable, hidden, in, out, storable
vertexUvTwoV (t2v) float
-
- connectable, hidden, in, out, storable
xPixelAngle (xpa) float
0.0020530000329017639
- connectable, hidden, in, storable
internal attributes
binMembership (bnm) -
-
- hidden, storable
caching (cch) bool
-
0/1 connectable, in, out, storable
nodeState (nds) enum
-
  • Normal (0)
  • HasNoEffect (1)
  • Blocking (2)
  • Waiting-Normal (8)
  • Waiting-HasNoEffect (9)
  • Waiting-Blocking (10)
0/10 connectable, in, out, storable