MASH.mll - MASH_Offset (0x11bed4)

classification:

(none)

plugin:

C:/Program Files/Autodesk/Maya2026/plug-ins/MASH/plug-ins/MASH.mll

id:

0x11bed4

Attributes (98)

Long name (short name) Type Value Min/Max Flags
channel box
Envelope (Envelope) float
1
- connectable, in, keyable, out, storable
StepEnvelope (StepEnvelope) float
1
true/1 connectable, in, keyable, out, storable
centreOfRotation (centreOfRotation) float3
-
- connectable, in, keyable, out, storable
centreOfRotation0 (centreOfRotation0) float
-
- connectable, in, keyable, out, storable
centreOfRotation1 (centreOfRotation1) float
-
- connectable, in, keyable, out, storable
centreOfRotation2 (centreOfRotation2) float
-
- connectable, in, keyable, out, storable
enableStrengthX (enableStrengthX) bool
1
0/1 connectable, hidden, in, keyable, out, storable
enableStrengthY (enableStrengthY) bool
1
0/1 connectable, hidden, in, keyable, out, storable
enableStrengthZ (enableStrengthZ) bool
1
0/1 connectable, hidden, in, keyable, out, storable
highClamp (hcl) float3
-
- connectable, in, keyable, out, storable
highClamp0 (hcl0) float
10
- connectable, in, keyable, out, storable
highClamp1 (hcl1) float
10
- connectable, in, keyable, out, storable
highClamp2 (hcl2) float
10
- connectable, in, keyable, out, storable
holdValue (holdValue) float
-
0/1 connectable, in, keyable, out, storable
idOffset (idOffset) long
-
- connectable, in, keyable, out, storable
lowClamp (lcl) float3
-
- connectable, in, keyable, out, storable
lowClamp0 (lcl0) float
1
- connectable, in, keyable, out, storable
lowClamp1 (lcl1) float
1
- connectable, in, keyable, out, storable
lowClamp2 (lcl2) float
1
- connectable, in, keyable, out, storable
mColour (mc) float3
-
- connectable, in, keyable, out, storable
mColourB (mcb) float
1
- connectable, in, keyable, out, storable
mColourG (mcg) float
1
- connectable, in, keyable, out, storable
mColourR (mcr) float
1
- connectable, in, keyable, out, storable
offsetInputs (offsetInputs) compound
-
- connectable, in, out, storable
positionOffset (positionOffset) float3
-
- connectable, in, keyable, out, storable
positionOffsetX (positionOffsetx) float
-
- connectable, in, keyable, out, storable
positionOffsetY (positionOffsety) float
-
- connectable, in, keyable, out, storable
positionOffsetZ (positionOffsetz) float
-
- connectable, in, keyable, out, storable
rotationOffset (rotationOffset) double3
-
- connectable, in, keyable, out, storable
rotateOffsetX (rotateOffsetX) doubleAngle
-
- connectable, in, keyable, out, storable
rotateOffsetY (rotateOffsetY) doubleAngle
-
- connectable, in, keyable, out, storable
rotateOffsetZ (rotateOffsetZ) doubleAngle
-
- connectable, in, keyable, out, storable
scaleOffset (scaleOffset) float3
-
- connectable, in, keyable, out, storable
scaleOffset0 (scaleOffset0) float
-
- connectable, in, keyable, out, storable
scaleOffset1 (scaleOffset1) float
-
- connectable, in, keyable, out, storable
scaleOffset2 (scaleOffset2) float
-
- connectable, in, keyable, out, storable
offsets (off) float3
-
- connectable, hidden, in, keyable, out, storable
offsets0 (off0) float
-
- connectable, hidden, in, keyable, out, storable
offsets1 (off1) float
-
- connectable, hidden, in, keyable, out, storable
offsets2 (off2) float
-
- connectable, hidden, in, keyable, out, storable
randEnvelope (randEnvelope) float
1
0/1 connectable, in, keyable, out, storable
rayDirection (rayDirection) float3
-
- connectable, hidden, in, keyable, out, storable
rayDirection0 (rayDirection0) float
-
- connectable, hidden, in, keyable, out, storable
rayDirection1 (rayDirection1) float
true
- connectable, hidden, in, keyable, out, storable
rayDirection2 (rayDirection2) float
-
- connectable, hidden, in, keyable, out, storable
startFrame (startFrame) long
-
- connectable, in, keyable, out, storable
stringOff (stringOff) -
-
- connectable, in, keyable, out, storable
stringOn (stringOn) -
-
- connectable, in, keyable, out, storable
time (ti) time
0.041666666666666664
- connectable, in, keyable, out, storable
external visible attributes
closestPointMode (closestPointMode) enum
1
  • Closest Point on Mesh (1) (default)
  • Ray Cast (2)
1/2 connectable, in, out, storable
enable (en) bool
1
0/1 connectable, in, out, storable
enableHC (enHC) bool
-
0/1 connectable, in, out, storable
enableId (enableId) bool
-
0/1 connectable, in, out, storable
enableLC (enLC) bool
-
0/1 connectable, in, out, storable
enablePosition (enablePosition) bool
1
0/1 connectable, in, out, storable
enableRotation (enableRotation) bool
1
0/1 connectable, in, out, storable
enableScale (enableScale) bool
1
0/1 connectable, in, out, storable
falloffInfo (falloffInfo) -
-
- connectable, in, out
falloffMessage (fmsg) message
-
- connectable, in, out
falloffObject (fallObj) float3
-
- connectable, in, out, storable
falloffObjectX (fallObjx) float
-
- connectable, in, out, storable
falloffObjectY (fallObjy) float
-
- connectable, in, out, storable
falloffObjectZ (fallObjz) float
-
- connectable, in, out, storable
falloffX (fax) bool
1
0/1 connectable, in, out, storable
falloffY (fay) bool
1
0/1 connectable, in, out, storable
falloffZ (faz) bool
1
0/1 connectable, in, out, storable
frozen (fzn) bool
-
0/1 connectable, in, out, storable
frozenAffected (fza) bool
-
0/1 connectable, extension, out, storable
hideOnRayMiss (hideOnRayMiss) bool
-
0/1 connectable, in, out, storable
inMapMatrix (inMapMatrix) matrix
-
- connectable, in, out, storable
inputArray (inArray) -
-
- connectable, in, out
inputMesh (inM) -
-
- connectable, in, out, storable
inputPoints (inputPoints) -
-
- connectable, in, out, storable
mapDirection (mapDirection) enum
2
  • UV (1)
  • Y (2) (default)
  • X (3)
  • Z (4)
1/4 connectable, in, out, storable
offsetType (oft) enum
1
  • Offset (1) (default)
  • Multiply (2)
  • Overwrite (4)
  • Closest Point on Mesh (5)
  • Multiply by Time (6)
1/6 connectable, in, out, storable
outputArray (outArray) -
-
- connectable, in, out
outputPoints (outputPoints) -
-
- connectable, out
randomSeed (randomSeed) long
1
1/- connectable, in, out, storable
reorderDistancePoint (reorderDistancePoint) float3
-
- connectable, in, out, storable
reorderDistancePointX (reorderDistancePointx) float
-
- connectable, in, out, storable
reorderDistancePointY (reorderDistancePointy) float
-
- connectable, in, out, storable
reorderDistancePointZ (reorderDistancePointz) float
-
- connectable, in, out, storable
reorderInputMesh (reorderInputMesh) -
-
- connectable, in, out, storable
reorderPoints (reorderPoints) enum
1
  • Off (1) (default)
  • X (2)
  • Y (3)
  • Z (4)
  • Distance to Point (5)
  • Distance to Mesh (6)
  • Random (7)
1/7 connectable, in, out, storable
reversePointOrder (reversePointOrder) bool
-
0/1 connectable, in, out, storable
savedData (savedData) -
-
- connectable, in, out, storable
strengthAffectsOffsets (strengthAffectsOffsets) bool
-
0/1 connectable, in, out, storable
strengthPP (strengthPP) -
-
- array, connectable, in, out
transformationSpace (transformationSpace) enum
1
  • World (1) (default)
  • Local (2)
1/2 connectable, in, out, storable
useTime (useTime) bool
1
0/1 connectable, in, out, storable
external hidden attributes
fallPosArray (fArray) -
-
- connectable, hidden, in, out, storable
inIterations (inIter) long
-
- connectable, hidden, in, out, storable
isHistoricallyInteresting (ihi) byte
2
0/255 connectable, hidden, in, out, storable
mFalloffInfo (mFalloffInfo) -
-
- array, connectable, hidden, in, out, storable
message (msg) message
-
- connectable, hidden, out
internal attributes
binMembership (bnm) -
-
- hidden, storable
caching (cch) bool
-
0/1 connectable, in, out, storable
nodeState (nds) enum
-
  • Normal (0)
  • HasNoEffect (1)
  • Blocking (2)
  • Waiting-Normal (8)
  • Waiting-HasNoEffect (9)
  • Waiting-Blocking (10)
0/10 connectable, in, out, storable