_default - envSphere (0x52455350)

classification:

drawdb/shader/environment/envSphere

texture/environment

plugin:

(built-in)

id:

0x52455350

link:

visit Autodesk Maya 2026 official reference a link.

Attributes (51)

Long name (short name) Type Value Min/Max Flags
channel box
image (so) float3
-
- connectable, in, out, storable
imageB (sob) float
0.5
0/1 connectable, in, keyable, out, storable
imageG (sog) float
0.5
0/1 connectable, in, keyable, out, storable
imageR (sor) float
0.5
0/1 connectable, in, keyable, out, storable
external visible attributes
flip (f) bool
-
0/1 connectable, in, out, storable
frozen (fzn) bool
-
0/1 connectable, in, out, storable
frozenAffected (fza) bool
-
0/1 connectable, extension, out, storable
outAlpha (oa) float
-
- connectable, out
outColor (oc) float3
-
- connectable, out
outColorB (ocb) float
-
- connectable, out
outColorG (ocg) float
-
- connectable, out
outColorR (ocr) float
-
- connectable, out
placementMatrix (pm) fltMatrix
-
- connectable, in, out, storable
shearUV (suv) float2
-
- connectable, in, out, storable
shearU (su) float
-
true/10 connectable, in, out, storable
shearV (sv) float
-
true/10 connectable, in, out, storable
external hidden attributes
filterSize (fs) float3
-
- connectable, hidden, in, out
filterSizeX (fsx) float
-
- connectable, hidden, in, out
filterSizeY (fsy) float
-
- connectable, hidden, in, out
filterSizeZ (fsz) float
-
- connectable, hidden, in, out
infoBits (ib) long
-
- connectable, hidden, in, out
isHistoricallyInteresting (ihi) byte
2
0/255 connectable, hidden, in, out, storable
matrixEyeToWorld (e2w) fltMatrix
-
- connectable, hidden, in, out, storable
message (msg) message
-
- connectable, hidden, out
normalCamera (n) float3
-
- connectable, hidden, in, out
normalCameraX (nx) float
-
- connectable, hidden, in, out
normalCameraY (ny) float
-
- connectable, hidden, in, out
normalCameraZ (nz) float
1
- connectable, hidden, in, out
objectType (ot) char
1
0/255 connectable, hidden, in, out, storable
pointCamera (p) float3
-
- connectable, hidden, in, out
pointCameraX (px) float
-
- connectable, hidden, in, out
pointCameraY (py) float
-
- connectable, hidden, in, out
pointCameraZ (pz) float
-
- connectable, hidden, in, out
rayDirection (r) float3
-
- connectable, hidden, in, out
rayDirectionX (rx) float
-
- connectable, hidden, in, out
rayDirectionY (ry) float
-
- connectable, hidden, in, out
rayDirectionZ (rz) float
1
- connectable, hidden, in, out
refPointCamera (rpc) float3
-
- connectable, hidden, in, out
refPointCameraX (rcx) float
-
- connectable, hidden, in, out
refPointCameraY (rcy) float
-
- connectable, hidden, in, out
refPointCameraZ (rcz) float
-
- connectable, hidden, in, out
uvCoord (uv) float2
-
- connectable, hidden, in, out
uCoord (u) float
-
- connectable, hidden, in, out
vCoord (v) float
-
- connectable, hidden, in, out
uvFilterSize (uf) float2
-
- connectable, hidden, in, out
uvFilterSizeX (ufx) float
-
- connectable, hidden, in, out
uvFilterSizeY (ufy) float
-
- connectable, hidden, in, out
xPixelAngle (xpa) float
0.0020530000329017639
- connectable, hidden, in, storable
internal attributes
binMembership (bnm) -
-
- hidden, storable
caching (cch) bool
-
0/1 connectable, in, out, storable
nodeState (nds) enum
-
  • Normal (0)
  • HasNoEffect (1)
  • Blocking (2)
  • Waiting-Normal (8)
  • Waiting-HasNoEffect (9)
  • Waiting-Blocking (10)
0/10 connectable, in, out, storable