_default - anisotropic (0x52414e49)

classification:

drawdb/shader/surface/anisotropic

shader/surface

plugin:
id:

0x52414e49

link:

visit Autodesk 2016 official reference a link.

Attributes(134)

Long name (short name) Type Value(Default) Min/Max Flags
ambientColor (ambc)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
ambientColorB (acb)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
ambientColorR (acr)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
ambientColorG (acg)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
angle (angl)
float 0.0 () 0/360 ['connectable', 'in', 'out', 'storable', 'keyable']
color (c)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
colorR (cr)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
colorB (cb)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
colorG (cg)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
diffuse (dc)
float 0.800000011921 (0.80000001192092896) 0/ ['connectable', 'in', 'out', 'storable', 'keyable']
fresnelRefractiveIndex (frfi)
float 6.0 (6) 1/20 ['connectable', 'in', 'out', 'storable', 'keyable']
glowIntensity (gi)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
incandescence (ic)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
incandescenceB (ib)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
incandescenceG (ig)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
incandescenceR (ir)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
lightAbsorbance (absb)
float 0.0 () 0/ ['connectable', 'in', 'out', 'storable', 'keyable']
lightDataArray (ltd)
lightData () / ['connectable', 'in', 'array', 'hidden']
preShadowIntensity (psi)
float () / ['connectable', 'in', 'hidden']
lightAmbient (la)
bool (1) 0/1 ['connectable', 'in', 'keyable', 'hidden']
lightDiffuse (ldf)
bool (1) 0/1 ['connectable', 'in', 'keyable', 'hidden']
lightBlindData (lbd)
addr () / ['connectable', 'in', 'hidden']
lightSpecular (ls)
bool () 0/1 ['connectable', 'in', 'keyable', 'hidden']
lightIntensity (li)
float3 () / ['connectable', 'in', 'hidden']
lightIntensityB (lib)
float (1) / ['connectable', 'in', 'keyable', 'hidden']
lightIntensityR (lir)
float (1) / ['connectable', 'in', 'keyable', 'hidden']
lightIntensityG (lig)
float (1) / ['connectable', 'in', 'keyable', 'hidden']
lightDirection (ld)
float3 () / ['connectable', 'in', 'hidden']
lightDirectionZ (ldz)
float (1) / ['connectable', 'in', 'keyable', 'hidden']
lightDirectionX (ldx)
float (1) / ['connectable', 'in', 'keyable', 'hidden']
lightDirectionY (ldy)
float (1) / ['connectable', 'in', 'keyable', 'hidden']
lightShadowFraction (lsf)
float () / ['connectable', 'in', 'hidden']
materialAlphaGain (maga)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
matteOpacity (mog)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
opacityDepth (opad)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable', 'hidden']
reflectedColor (rc)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
reflectedColorG (rg)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
reflectedColorR (rr)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
reflectedColorB (rb)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
roughness (roug)
float 0.699999988079 (0.69999998807907104) 0.01/1 ['connectable', 'in', 'out', 'storable', 'keyable']
shadowAttenuation (fakc)
float 0.5 (0.5) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
specularColor (sc)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
specularColorB (sb)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
specularColorR (sr)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
specularColorG (sg)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
spreadX (sprx)
float 13.0 (13) 0.1/ ['connectable', 'in', 'out', 'storable', 'keyable']
spreadY (spry)
float 3.0 (3) 0.1/ ['connectable', 'in', 'out', 'storable', 'keyable']
surfaceThickness (thik)
float 0.0 () 0/ ['connectable', 'in', 'out', 'storable', 'keyable']
translucence (tc)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
translucenceDepth (trsd)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
translucenceFocus (tcf)
float 0.5 (0.5) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
transparency (it)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
transparencyB (itb)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
transparencyG (itg)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
transparencyR (itr)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
extern visible nodes
anisotropicReflectivity (arfl)
bool True (1) 0/1 ['connectable', 'in', 'out', 'storable']
chromaticAberration (crab)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
frozen (fzn)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
hardwareShader (hws)
float3 0.0 () / ['connectable', 'in', 'out']
hardwareShaderR (hwr)
float 0.0 () / ['connectable', 'in', 'out']
hardwareShaderG (hwg)
float 0.0 () / ['connectable', 'in', 'out']
hardwareShaderB (hwb)
float 0.0 () / ['connectable', 'in', 'out']
hideSource (hs)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
matteOpacityMode (mom)
enum Black Hole
Solid Matte
Opacity Gain (2)
0/2 ['connectable', 'in', 'out', 'storable']
normalCamera (n)
float3 0.0 () / ['connectable', 'in', 'out']
normalCameraY (ny)
float 1.0 (1) / ['connectable', 'in', 'out']
normalCameraX (nx)
float 1.0 (1) / ['connectable', 'in', 'out']
normalCameraZ (nz)
float 1.0 (1) / ['connectable', 'in', 'out']
outColor (oc)
float3 0.0 () / ['connectable', 'out']
outColorB (ocb)
float 0.0 () / ['connectable', 'out']
outColorR (ocr)
float 0.0 () / ['connectable', 'out']
outColorG (ocg)
float 0.0 () / ['connectable', 'out']
outGlowColor (ogc)
float3 0.0 () / ['connectable', 'out']
outGlowColorG (ogg)
float 0.0 () / ['connectable', 'out']
outGlowColorR (ogr)
float 0.0 () / ['connectable', 'out']
outGlowColorB (ogb)
float 0.0 () / ['connectable', 'out']
outMatteOpacity (omo)
float3 0.0 () / ['connectable', 'out']
outMatteOpacityB (omob)
float 1.0 () / ['connectable', 'out']
outMatteOpacityR (omor)
float 1.0 () / ['connectable', 'out']
outMatteOpacityG (omog)
float 1.0 () / ['connectable', 'out']
outTransparency (ot)
float3 0.0 () / ['connectable', 'out']
outTransparencyB (otb)
float 0.0 () / ['connectable', 'out']
outTransparencyR (otr)
float 0.0 () / ['connectable', 'out']
outTransparencyG (otg)
float 0.0 () / ['connectable', 'out']
pointCamera (pc)
float3 0.0 () / ['connectable', 'in', 'out']
pointCameraY (py)
float 1.0 (1) / ['connectable', 'in', 'out']
pointCameraX (px)
float 1.0 (1) / ['connectable', 'in', 'out']
pointCameraZ (pz)
float 1.0 (1) / ['connectable', 'in', 'out']
rayDirection (rad)
float3 0.0 () / ['connectable', 'in']
rayDirectionX (rdx)
float 0.0 () / ['connectable', 'in']
rayDirectionY (rdy)
float 0.0 () / ['connectable', 'in']
rayDirectionZ (rdz)
float 1.0 (1) / ['connectable', 'in']
reflectionLimit (fll)
short 1 (1) 0/ ['connectable', 'in', 'out', 'storable']
reflectionSpecularity (rsp)
float 1.0 (1) 0/1 ['connectable', 'in', 'out', 'storable']
reflectivity (rfl)
float 0.5 (0.5) 0/ ['connectable', 'in', 'out', 'storable']
refractionLimit (rdl)
short 6 (6) 0/ ['connectable', 'in', 'out', 'storable']
refractions (rfc)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
refractiveIndex (rfi)
float 1.0 (1) 0.01/ ['connectable', 'in', 'out', 'storable']
tangentUCamera (utan)
float3 0.0 () / ['connectable', 'in', 'out']
tangentUCameraX (utnx)
float 1.0 (1) / ['connectable', 'in', 'out']
tangentUCameraY (utny)
float 1.0 (1) / ['connectable', 'in', 'out']
tangentUCameraZ (utnz)
float 1.0 (1) / ['connectable', 'in', 'out']
tangentVCamera (vtan)
float3 0.0 () / ['connectable', 'in', 'out']
tangentVCameraY (vtny)
float 1.0 (1) / ['connectable', 'in', 'out']
tangentVCameraX (vtnx)
float 1.0 (1) / ['connectable', 'in', 'out']
tangentVCameraZ (vtnz)
float 1.0 (1) / ['connectable', 'in', 'out']
vrEdgeColor (vrec)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
vrEdgeColorG (vecg)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable']
vrEdgeColorR (vecr)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable']
vrEdgeColorB (vecb)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable']
vrEdgePriority (vrep)
long 0.0 () 0/ ['connectable', 'in', 'out', 'storable']
vrEdgeStyle (vres)
enum Default
Outlines
Entire Mesh
No Edges ()
0/3 ['connectable', 'in', 'out', 'storable']
vrEdgeWeight (vrew)
double 0.0 () / ['connectable', 'in', 'out', 'storable']
vrFillObject (vrfo)
enum Default Fill
Single Color
Two Color
Four Color
Full Color
Average Color
Area Gradient
Mesh Gradient
No Fill ()
0/8 ['connectable', 'in', 'out', 'storable']
vrHiddenEdges (vrhe)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
vrHiddenEdgesOnTransparent (vrht)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
vrOutlinesAtIntersections (vroi)
bool True (1) 0/1 ['connectable', 'in', 'out', 'storable']
vrOverwriteDefaults (vrod)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
extern hidden nodes
isHistoricallyInteresting (ihi)
byte True (2) 0/255 ['connectable', 'in', 'out', 'storable', 'hidden']
mediumRefractiveIndex (mrfi)
float 1.0 (1) / ['connectable', 'in', 'hidden']
message (msg)
message () / ['connectable', 'out', 'hidden']
objectId (oi)
addr () / ['connectable', 'in', 'hidden']
primitiveId (pi)
long 0.0 () / ['connectable', 'in', 'hidden']
rayDepth (rd)
short 0 () / ['connectable', 'in', 'hidden']
rayInstance (ryi)
long 0.0 () / ['connectable', 'in', 'hidden']
raySampler (rtr)
addr () / ['connectable', 'in', 'hidden']
transparencyDepth (trdp)
float 0.0 () 0/ ['connectable', 'in', 'out', 'storable', 'hidden']
triangleNormalCamera (tnc)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
triangleNormalCameraY (tny)
float 1.0 (1) / ['connectable', 'in', 'out']
triangleNormalCameraX (tnx)
float 0.0 () / ['connectable', 'in', 'out']
triangleNormalCameraZ (tnz)
float 0.0 () / ['connectable', 'in', 'out']
internal nodes
binMembership (bnm)
() / ['storable', 'hidden']
caching (cch)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
nodeState (nds)
enum Normal
HasNoEffect
Blocking
Waiting-Normal=8
Waiting-HasNoEffect
Waiting-Blocking ()
0/10 ['connectable', 'in', 'out', 'storable']