_default - envSky (0x5245534b)

classification:

drawdb/shader/environment/envSky

texture/environment

plugin:
id:

0x5245534b

link:

visit Autodesk 2016 official reference a link.

Attributes(86)

Long name (short name) Type Value(Default) Min/Max Flags
airDensity (ad)
float 1.0 (1) 0/3 ['connectable', 'in', 'out', 'storable', 'keyable']
altitude (a)
float 0.20000000298 (0.20000000298023224) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
azimuth (az)
doubleAngle 2.53072741539 (2.5307274153917776) 0/6.2831853071795862 ['connectable', 'in', 'out', 'storable', 'keyable']
cloudBrightness (cb)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
cloudBrightnessG (cbg)
float 0.5 (0.5) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
cloudBrightnessB (cbb)
float 0.5 (0.5) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
cloudBrightnessR (cbr)
float 0.5 (0.5) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
cloudTexture (ct)
float 1.0 (1) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
dustDensity (dd)
float 0.0 () 0/3 ['connectable', 'in', 'out', 'storable', 'keyable']
elevation (e)
doubleAngle 0.785398163397 (0.78539816339744828) true/1.5707963267948966 ['connectable', 'in', 'out', 'storable', 'keyable']
floorColor (fc)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
floorColorB (fcb)
float 0.40000000596 (0.40000000596046448) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
floorColorR (fcr)
float 0.40000000596 (0.40000000596046448) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
floorColorG (fcg)
float 0.40000000596 (0.40000000596046448) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
haloBrightness (hb)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
haloBrightnessB (hbb)
float 0.5 (0.5) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
haloBrightnessR (hbr)
float 0.5 (0.5) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
haloBrightnessG (hbg)
float 0.5 (0.5) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
haloSize (hs)
float 20.0 (20) 0/50 ['connectable', 'in', 'out', 'storable', 'keyable']
skyBrightness (sk)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
skyBrightnessG (skg)
float 0.5 (0.5) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
skyBrightnessR (skr)
float 0.5 (0.5) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
skyBrightnessB (skb)
float 0.5 (0.5) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
sunBrightness (su)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
sunBrightnessB (sub)
float 0.5 (0.5) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
sunBrightnessG (sug)
float 0.5 (0.5) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
sunBrightnessR (sur)
float 0.5 (0.5) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
sunsetBrightness (ss)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
sunsetBrightnessG (ssg)
float 1.0 (1) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
sunsetBrightnessR (ssr)
float 1.0 (1) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
sunsetBrightnessB (ssb)
float 1.0 (1) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
totalBrightness (tb)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
extern visible nodes
blur (b)
float 1.0 (1) 0/ ['connectable', 'in', 'out', 'storable']
cloudSamples (csa)
float 5.0 (5) 0/5 ['connectable', 'in', 'out', 'storable']
density (d)
float 1.0 (1) 0/5 ['connectable', 'in', 'out', 'storable']
floorAltitude (fa)
float -10.0 (true) true/100 ['connectable', 'in', 'out', 'storable']
floorSamples (fsa)
float 1.0 (1) 0/3 ['connectable', 'in', 'out', 'storable']
frozen (fzn)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
hasFloor (hf)
bool True (1) 0/1 ['connectable', 'in', 'out', 'storable']
outAlpha (oa)
float nan () / ['connectable', 'out']
outColor (oc)
float3 0.0 () / ['connectable', 'out']
outColorB (ocb)
float nan () / ['connectable', 'out']
outColorR (ocr)
float nan () / ['connectable', 'out']
outColorG (ocg)
float nan () / ['connectable', 'out']
placementMatrix (pm)
fltMatrix () / ['connectable', 'in', 'out', 'storable']
power (po)
float 1.0 (1) 0/1 ['connectable', 'in', 'out', 'storable']
size (sz)
float 0.53100001812 (0.53100001811981201) 0/ ['connectable', 'in', 'out', 'storable']
skyRadius (sr)
float 50.0 (50) 0.01/ ['connectable', 'in', 'out', 'storable']
skySamples (ssa)
float 5.0 (5) 0/5 ['connectable', 'in', 'out', 'storable']
skyThickness (st)
float 1000.0 (1000) 100/10000 ['connectable', 'in', 'out', 'storable']
threshold (t)
float 0.5 (0.5) 0/1 ['connectable', 'in', 'out', 'storable']
useTexture (ut)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
extern hidden nodes
filterSize (fs)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
filterSizeX (fsx)
float 1.0 () / ['connectable', 'in', 'out', 'hidden']
filterSizeY (fsy)
float 1.0 () / ['connectable', 'in', 'out', 'hidden']
filterSizeZ (fsz)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
isHistoricallyInteresting (ihi)
byte True (2) 0/255 ['connectable', 'in', 'out', 'storable', 'hidden']
matrixEyeToWorld (e2w)
fltMatrix () / ['connectable', 'in', 'out', 'storable', 'hidden']
message (msg)
message () / ['connectable', 'out', 'hidden']
normalCamera (n)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
normalCameraY (ny)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
normalCameraX (nx)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
normalCameraZ (nz)
float 1.0 (1) / ['connectable', 'in', 'out', 'hidden']
objectType (ot)
char (1) 0/255 ['connectable', 'in', 'out', 'storable', 'hidden']
pointCamera (p)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointCameraY (py)
float nan () / ['connectable', 'in', 'out', 'hidden']
pointCameraX (px)
float nan () / ['connectable', 'in', 'out', 'hidden']
pointCameraZ (pz)
float nan () / ['connectable', 'in', 'out', 'hidden']
rayDirection (r)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
rayDirectionX (rx)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
rayDirectionY (ry)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
rayDirectionZ (rz)
float 1.0 (1) / ['connectable', 'in', 'out', 'hidden']
refPointCamera (rpc)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
refPointCameraY (rcy)
float nan () / ['connectable', 'in', 'out', 'hidden']
refPointCameraX (rcx)
float nan () / ['connectable', 'in', 'out', 'hidden']
refPointCameraZ (rcz)
float nan () / ['connectable', 'in', 'out', 'hidden']
uvCoord (uv)
float2 0.0 () / ['connectable', 'in', 'out', 'hidden']
uCoord (u)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
vCoord (v)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
uvFilterSize (uf)
float2 0.0 () / ['connectable', 'in', 'out', 'hidden']
uvFilterSizeY (ufy)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
uvFilterSizeX (ufx)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
xPixelAngle (xpa)
float 0.0020530000329 (0.0020530000329017639) / ['connectable', 'in', 'storable', 'hidden']
internal nodes
binMembership (bnm)
() / ['storable', 'hidden']
caching (cch)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
nodeState (nds)
enum Normal
HasNoEffect
Blocking
Waiting-Normal=8
Waiting-HasNoEffect
Waiting-Blocking ()
0/10 ['connectable', 'in', 'out', 'storable']