_default - envSphere (0x52455350)

classification:

drawdb/shader/environment/envSphere

texture/environment

plugin:
id:

0x52455350

link:

visit Autodesk 2016 official reference a link.

Attributes(50)

Long name (short name) Type Value(Default) Min/Max Flags
image (so)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
imageB (sob)
float 0.5 (0.5) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
imageG (sog)
float 0.5 (0.5) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
imageR (sor)
float 0.5 (0.5) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
extern visible nodes
flip (f)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
frozen (fzn)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
outAlpha (oa)
float 0.5 () / ['connectable', 'out']
outColor (oc)
float3 0.0 () / ['connectable', 'out']
outColorB (ocb)
float 0.5 () / ['connectable', 'out']
outColorR (ocr)
float 0.5 () / ['connectable', 'out']
outColorG (ocg)
float 0.5 () / ['connectable', 'out']
placementMatrix (pm)
fltMatrix () / ['connectable', 'in', 'out', 'storable']
shearUV (suv)
float2 0.0 () / ['connectable', 'in', 'out', 'storable']
shearV (sv)
float 0.0 () true/10 ['connectable', 'in', 'out', 'storable']
shearU (su)
float 0.0 () true/10 ['connectable', 'in', 'out', 'storable']
extern hidden nodes
filterSize (fs)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
filterSizeX (fsx)
float 0.00205300026573 () / ['connectable', 'in', 'out', 'hidden']
filterSizeY (fsy)
float 0.00205300026573 () / ['connectable', 'in', 'out', 'hidden']
filterSizeZ (fsz)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
infoBits (ib)
long 8.0 () / ['connectable', 'in', 'out', 'hidden']
isHistoricallyInteresting (ihi)
byte True (2) 0/255 ['connectable', 'in', 'out', 'storable', 'hidden']
matrixEyeToWorld (e2w)
fltMatrix () / ['connectable', 'in', 'out', 'storable', 'hidden']
message (msg)
message () / ['connectable', 'out', 'hidden']
normalCamera (n)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
normalCameraY (ny)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
normalCameraX (nx)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
normalCameraZ (nz)
float 1.0 (1) / ['connectable', 'in', 'out', 'hidden']
objectType (ot)
char (1) 0/255 ['connectable', 'in', 'out', 'storable', 'hidden']
pointCamera (p)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointCameraY (py)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointCameraX (px)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointCameraZ (pz)
float -0.999999940395 () / ['connectable', 'in', 'out', 'hidden']
rayDirection (r)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
rayDirectionX (rx)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
rayDirectionY (ry)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
rayDirectionZ (rz)
float 1.0 (1) / ['connectable', 'in', 'out', 'hidden']
refPointCamera (rpc)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
refPointCameraY (rcy)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
refPointCameraX (rcx)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
refPointCameraZ (rcz)
float -0.999999940395 () / ['connectable', 'in', 'out', 'hidden']
uvCoord (uv)
float2 0.0 () / ['connectable', 'in', 'out', 'hidden']
uCoord (u)
float 1.0 () / ['connectable', 'in', 'out', 'hidden']
vCoord (v)
float 0.5 () / ['connectable', 'in', 'out', 'hidden']
uvFilterSize (uf)
float2 0.0 () / ['connectable', 'in', 'out', 'hidden']
uvFilterSizeY (ufy)
float 0.00205300026573 () / ['connectable', 'in', 'out', 'hidden']
uvFilterSizeX (ufx)
float 0.00205300026573 () / ['connectable', 'in', 'out', 'hidden']
xPixelAngle (xpa)
float 0.0020530000329 (0.0020530000329017639) / ['connectable', 'in', 'storable', 'hidden']
internal nodes
binMembership (bnm)
() / ['storable', 'hidden']
caching (cch)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
nodeState (nds)
enum Normal
HasNoEffect
Blocking
Waiting-Normal=8
Waiting-HasNoEffect
Waiting-Blocking ()
0/10 ['connectable', 'in', 'out', 'storable']