_default - brownian (0x5246424d)

classification:

drawdb/shader/texture/3d/brownian

texture/3d

plugin:
id:

0x5246424d

link:

visit Autodesk 2016 official reference a link.

Attributes(66)

Long name (short name) Type Value(Default) Min/Max Flags
alphaGain (ag)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
alphaIsLuminance (ail)
bool False () 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
alphaOffset (ao)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
blend (b)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
colorGain (cg)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
colorGainB (cgb)
float 1.0 (1) 0/2 ['connectable', 'in', 'out', 'storable', 'keyable']
colorGainR (cgr)
float 1.0 (1) 0/2 ['connectable', 'in', 'out', 'storable', 'keyable']
colorGainG (cgg)
float 1.0 (1) 0/2 ['connectable', 'in', 'out', 'storable', 'keyable']
colorOffset (co)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
colorOffsetB (cob)
float 0.0 () 0/2 ['connectable', 'in', 'out', 'storable', 'keyable']
colorOffsetR (cor)
float 0.0 () 0/2 ['connectable', 'in', 'out', 'storable', 'keyable']
colorOffsetG (cog)
float 0.0 () 0/2 ['connectable', 'in', 'out', 'storable', 'keyable']
defaultColor (dc)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
defaultColorG (dcg)
float 0.5 (0.5) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
defaultColorR (dcr)
float 0.5 (0.5) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
defaultColorB (dcb)
float 0.5 (0.5) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
invert (i)
bool False () 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
wrap (w)
bool True (1) 0/1 ['connectable', 'in', 'out', 'storable', 'keyable']
extern visible nodes
filter (f)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable']
filterOffset (fo)
float 0.0 () / ['connectable', 'in', 'out', 'storable']
frozen (fzn)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
increment (ic)
float 0.10000000149 (0.10000000149011612) / ['connectable', 'in', 'out', 'storable']
lacunarity (l)
float 4.0 (4) / ['connectable', 'in', 'out', 'storable']
local (lo)
bool False () 0/1 ['storable']
octaves (oct)
float 3.0 (3) / ['connectable', 'in', 'out', 'storable']
outAlpha (oa)
float 0.0 () / ['connectable', 'out']
outColor (oc)
float3 0.0 () / ['connectable', 'out']
outColorB (ocb)
float 0.5 () / ['connectable', 'out']
outColorR (ocr)
float 0.5 () / ['connectable', 'out']
outColorG (ocg)
float 0.5 () / ['connectable', 'out']
placementMatrix (pm)
fltMatrix () / ['connectable', 'in', 'out', 'storable']
weight3d (w3)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
weight3dZ (w3z)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable']
weight3dX (w3x)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable']
weight3dY (w3y)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable']
extern hidden nodes
filterSize (fs)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
filterSizeX (fsx)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
filterSizeY (fsy)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
filterSizeZ (fsz)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
isHistoricallyInteresting (ihi)
byte True (2) 0/255 ['connectable', 'in', 'out', 'storable', 'hidden']
matrixEyeToWorld (e2w)
fltMatrix () / ['connectable', 'in', 'out', 'storable', 'hidden']
message (msg)
message () / ['connectable', 'out', 'hidden']
normalCamera (n)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
normalCameraY (ny)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
normalCameraX (nx)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
normalCameraZ (nz)
float 1.0 (1) / ['connectable', 'in', 'out', 'hidden']
pointCamera (p)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointCameraY (py)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointCameraX (px)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointCameraZ (pz)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointObj (po)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointObjZ (poz)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointObjX (pox)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointObjY (poy)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
refPointCamera (rpc)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
refPointCameraY (rcy)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
refPointCameraX (rcx)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
refPointCameraZ (rcz)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
refPointObj (rpo)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
refPointObjZ (roz)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
refPointObjX (rox)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
refPointObjY (roy)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
xPixelAngle (xpa)
float 0.0020530000329 (0.0020530000329017639) / ['connectable', 'in', 'storable', 'hidden']
internal nodes
binMembership (bnm)
() / ['storable', 'hidden']
caching (cch)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
nodeState (nds)
enum Normal
HasNoEffect
Blocking
Waiting-Normal=8
Waiting-HasNoEffect
Waiting-Blocking ()
0/10 ['connectable', 'in', 'out', 'storable']