_default - lightInfo (0x524c494e)

classification:

drawdb/shader/operation/lightInfo

utility/general

plugin:
id:

0x524c494e

link:

visit Autodesk 2016 official reference a link.

Attributes(22)

Long name (short name) Type Value(Default) Min/Max Flags
extern visible nodes
frozen (fzn)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
lightDirection (ld)
float3 0.0 () / ['connectable', 'out']
lightDirectionZ (ldz)
float -1.0 (1) / ['connectable', 'out']
lightDirectionX (ldx)
float 0.0 () / ['connectable', 'out']
lightDirectionY (ldy)
float 0.0 () / ['connectable', 'out']
lightDirectionOnly (ldo)
bool False () 0/1 ['connectable', 'in', 'storable']
lightPosition (lp)
float3 0.0 () / ['connectable', 'out']
lightPositionY (lpy)
float 0.0 () / ['connectable', 'out']
lightPositionX (lpx)
float 0.0 () / ['connectable', 'out']
lightPositionZ (lpz)
float 0.0 () / ['connectable', 'out']
sampleDistance (sd)
float 0.0 (0.0010000000474974513) / ['connectable', 'out']
worldMatrix (wm)
fltMatrix () / ['connectable', 'in', 'storable']
extern hidden nodes
isHistoricallyInteresting (ihi)
byte True (2) 0/255 ['connectable', 'in', 'out', 'storable', 'hidden']
matrixEyeToWorld (e2w)
fltMatrix () / ['connectable', 'in', 'storable', 'hidden']
message (msg)
message () / ['connectable', 'out', 'hidden']
pointCamera (p)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointCameraY (py)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointCameraX (px)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointCameraZ (pz)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
internal nodes
binMembership (bnm)
() / ['storable', 'hidden']
caching (cch)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
nodeState (nds)
enum Normal
HasNoEffect
Blocking
Waiting-Normal=8
Waiting-HasNoEffect
Waiting-Blocking ()
0/10 ['connectable', 'in', 'out', 'storable']