_default - volumeFog (0x52564647)

classification:shader/volume/fog
plugin:
id:0x52564647
link:visit Autodesk 2016 official reference a link.

Attributes(90)

Long name (short name) Type Value(Default) Min/Max Flags
axialDropoff (axd)
float 0.300000011921 (0.30000001192092896) / ['connectable', 'in', 'out', 'storable', 'keyable']
color (cl)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
colorR (cr)
float 0.899999976158 (0.89999997615814209) / ['connectable', 'in', 'out', 'storable', 'keyable']
colorB (cb)
float 0.899999976158 (0.89999997615814209) / ['connectable', 'in', 'out', 'storable', 'keyable']
colorG (cg)
float 0.899999976158 (0.89999997615814209) / ['connectable', 'in', 'out', 'storable', 'keyable']
colorRamp (crm)
compound () / ['connectable', 'in', 'out', 'storable', 'array', 'keyable']
colorRamp_Color (crmc)
float3 () / ['connectable', 'in', 'out', 'storable', 'keyable']
colorRamp_ColorG (crmcg)
float () / ['connectable', 'in', 'out', 'storable', 'keyable']
colorRamp_ColorB (crmcb)
float () / ['connectable', 'in', 'out', 'storable', 'keyable']
colorRamp_ColorR (crmcr)
float () / ['connectable', 'in', 'out', 'storable', 'keyable']
colorRamp_Position (crmp)
float () / ['connectable', 'in', 'out', 'storable', 'keyable']
colorRamp_Interp (crmi)
enum None
Linear
Smooth
Spline ()
0/3 ['connectable', 'in', 'out', 'storable', 'keyable']
density (dns)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
dropoffSubtract (drs)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
edgeDropoff (edr)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
glowIntensity (gi)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
incandescence (ic)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
incandescenceB (ib)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
incandescenceG (ig)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
incandescenceR (ir)
float 0.0 () / ['connectable', 'in', 'out', 'storable', 'keyable']
lightDataArray (ltd)
lightData () / ['connectable', 'in', 'array', 'hidden']
preShadowIntensity (psi)
float () / ['connectable', 'in', 'hidden']
lightAmbient (la)
bool (1) 0/1 ['connectable', 'in', 'keyable', 'hidden']
lightDiffuse (ldf)
bool (1) 0/1 ['connectable', 'in', 'keyable', 'hidden']
lightBlindData (lbd)
addr () / ['connectable', 'in', 'hidden']
lightSpecular (ls)
bool () 0/1 ['connectable', 'in', 'keyable', 'hidden']
lightIntensity (li)
float3 () / ['connectable', 'in', 'hidden']
lightIntensityB (lib)
float (1) / ['connectable', 'in', 'keyable', 'hidden']
lightIntensityR (lir)
float (1) / ['connectable', 'in', 'keyable', 'hidden']
lightIntensityG (lig)
float (1) / ['connectable', 'in', 'keyable', 'hidden']
lightDirection (ld)
float3 () / ['connectable', 'in', 'hidden']
lightDirectionZ (ldz)
float (1) / ['connectable', 'in', 'keyable', 'hidden']
lightDirectionX (ldx)
float (1) / ['connectable', 'in', 'keyable', 'hidden']
lightDirectionY (ldy)
float (1) / ['connectable', 'in', 'keyable', 'hidden']
lightShadowFraction (lsf)
float () / ['connectable', 'in', 'hidden']
lightScatter (lsc)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
matteOpacity (mog)
float 1.0 (1) / ['connectable', 'in', 'out', 'storable', 'keyable']
transparency (t)
float3 0.0 () / ['connectable', 'in', 'out', 'storable']
transparencyB (tb)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
transparencyG (tg)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
transparencyR (tr)
float 0.5 (0.5) / ['connectable', 'in', 'out', 'storable', 'keyable']
extern visible nodes
colorRampInput (cri)
enum Ignore
Transparency
Concentric
Y Gradient ()
0/3 ['connectable', 'in', 'out', 'storable']
densityMode (dmd)
enum WorldSpace
ObjectSpace (1)
0/1 ['connectable', 'in', 'out', 'storable']
dropoffMethod (drm)
enum Scale Opacity
Subtract Density ()
0/1 ['connectable', 'in', 'out', 'storable']
dropoffShape (dos)
enum Off
Sphere
Cube
Cone
LightCone ()
0/4 ['connectable', 'in', 'out', 'storable']
frozen (fzn)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
illuminated (il)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
matrixWorldToEye (wte)
fltMatrix () / ['connectable', 'in']
matteOpacityMode (mom)
enum Black Hole
Solid Matte
Opacity Gain (2)
0/2 ['connectable', 'in', 'out', 'storable']
outColor (oc)
float3 0.0 () / ['connectable', 'out']
outColorB (ocb)
float 0.629078626633 () / ['connectable', 'out']
outColorR (ocr)
float 0.629078626633 () / ['connectable', 'out']
outColorG (ocg)
float 0.629078626633 () / ['connectable', 'out']
outGlowColor (ogc)
float3 0.0 () / ['connectable', 'out']
outGlowColorG (ogg)
float 0.0 () / ['connectable', 'out']
outGlowColorR (ogr)
float 0.0 () / ['connectable', 'out']
outGlowColorB (ogb)
float 0.0 () / ['connectable', 'out']
outMatteOpacity (omo)
float3 0.0 () / ['connectable', 'out']
outMatteOpacityB (omob)
float 0.698976278305 (1) / ['connectable', 'out']
outMatteOpacityR (omor)
float 0.698976278305 (1) / ['connectable', 'out']
outMatteOpacityG (omog)
float 0.698976278305 (1) / ['connectable', 'out']
outTransparency (ot)
float3 0.0 () / ['connectable', 'out']
outTransparencyB (otb)
float 0.301023721695 () / ['connectable', 'out']
outTransparencyR (otr)
float 0.301023721695 () / ['connectable', 'out']
outTransparencyG (otg)
float 0.301023721695 () / ['connectable', 'out']
extern hidden nodes
farPointObj (fo)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
farPointObjectY (foy)
float 1.0 (1) / ['connectable', 'in', 'out', 'hidden']
farPointObjectX (fox)
float 1.0 (1) / ['connectable', 'in', 'out', 'hidden']
farPointObjectZ (foz)
float 1.0 (1) / ['connectable', 'in', 'out', 'hidden']
farPointWorld (fw)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
farPointWorldY (fwy)
float 1.0 (1) / ['connectable', 'in', 'out', 'hidden']
farPointWorldX (fwx)
float 1.0 (1) / ['connectable', 'in', 'out', 'hidden']
farPointWorldZ (fwz)
float 1.0 (1) / ['connectable', 'in', 'out', 'hidden']
isHistoricallyInteresting (ihi)
byte True (2) 0/255 ['connectable', 'in', 'out', 'storable', 'hidden']
message (msg)
message () / ['connectable', 'out', 'hidden']
pointObj (po)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointObjZ (poz)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointObjX (pox)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointObjY (poy)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointWorld (pw)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointWorldY (pwy)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointWorldX (pwx)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
pointWorldZ (pwz)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
rayDirection (rad)
float3 0.0 () / ['connectable', 'in', 'out', 'hidden']
rayDirectionX (rdx)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
rayDirectionY (rdy)
float 0.0 () / ['connectable', 'in', 'out', 'hidden']
rayDirectionZ (rdz)
float 1.0 (1) / ['connectable', 'in', 'out', 'hidden']
internal nodes
binMembership (bnm)
() / ['storable', 'hidden']
caching (cch)
bool False () 0/1 ['connectable', 'in', 'out', 'storable']
nodeState (nds)
enum Normal
HasNoEffect
Blocking
Waiting-Normal=8
Waiting-HasNoEffect
Waiting-Blocking ()
0/10 ['connectable', 'in', 'out', 'storable']