Fabric Splice for Motion Workshop

../../_images/Splice_logo.png
Splice version 2.4.0
Copyright (c) 2010-2017 Fabric Software Inc. All rights reserved.

Description

This is the most basic Splice workshop, using Splice in Maya for creation motion nodes. The nodes drive the transforms of other nodes, provide simulation features etc. You’ll also learn how to deploy custom OpenGL drawing and custom manipulation to your creations.

You can find all of the videos embedded below in the Fabric Engine Workshop Channel on Vimeo.

All workshop videos are available for download as well.

01 - Introduction

In this section we repeat the basics of Splice, and cover how splice is integrated within a host application such as Maya.

02 - The SpliceMayaNode

In this section we create our very first Splice node in Maya, using basic arithmetic math to drive a locator position.

03 - Custom Constraint

In this section we create a custom constraint using Splice in Maya. Two locator positions are blended with an additional setting to result in a interpolated matrix.

04 - Simulation

We learn how to define stateful data within a Splice node and perform simulation. In this video we implement a basic spring.

05 - OpenGL Drawing

We cover how to perform custom OpenGL drawing into the Maya viewport directly using the InlineDrawing KL type.

06 - Manipulation

In this section we add custom manipulation to the custom constraint. Custom manipulation opens up a lot of new possibilities when building Splice based tools.

Indices and Tables