Fabric Splice for Deformers Workshop¶
Description¶
In this workshop you’ll learn how to use Splice in Maya to build deformers. The workshop covers everything from a basic wave deformer to a wrap mesh deformer supporting sliding. The workshop picks up topics from the Fabric KL Workshop and uses PEX for multithreading.
You can find all of the videos embedded below in the Fabric Engine Workshop Channel on Vimeo.
KNOWN ISSUES¶
Unfortunately the PolygonMesh class changed prior to the release, after the workshops were finished. It’s a minimal change though. The PolygonMesh no longer provides getAttributes. You can now call on the PolygonMesh itself to perform getOrCreateAttribute. The workshop files on Github below contain a fixed version of these scenes.
Material¶
Workshop files http://github.com/fabric-engine/TrainingMaterial/tree/2.4.0/
PDF Presentation Splice for Deformers
01 - Wave Deformer¶
In this section we learn how to build deformers using Splice in Maya and create a simple sinus based wave deformer.
02 - Jiggle Deformer¶
In this video we use acquired knowledge from the Splice for Motion workshop and use the same spring algorithm to create a simulated deformer: A jiggle.
03 - Wrap Mesh Deformer¶
In this section we make use of the raycast functionality within Splice to implement a Wrap Mesh deformer. It uses the GeometryLocation to bind geometry to a secondary surface.
04 - Wrap Mesh with Sliding¶
In this section we extend the previously implemented Wrap Mesh deformer with sliding features. This opens up new possibilities, for example in the area of simulating skin.