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BulletBvhTriangleMeshShape ( in BulletBvhTriangleMeshShape other ) |
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BulletBvhTriangleMeshShape ( in BulletStridingMeshInterface meshInterface, in Boolean useQuantizedAabbCompression ) |
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BulletBvhTriangleMeshShape ( in BulletStridingMeshInterface meshInterface, in Boolean useQuantizedAabbCompression, in Boolean buildBvh ) |
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BulletBvhTriangleMeshShape ( in BulletStridingMeshInterface meshInterface, in Boolean useQuantizedAabbCompression, in Vec3 bvhAabbMin, in Vec3 bvhAabbMax ) |
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BulletBvhTriangleMeshShape ( in BulletStridingMeshInterface meshInterface, in Boolean useQuantizedAabbCompression, in Vec3 bvhAabbMin, in Vec3 bvhAabbMax, in Boolean buildBvh ) |
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BulletBvhTriangleMeshShape () |
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__construct ! ( in BulletStridingMeshInterface meshInterface, in Boolean useQuantizedAabbCompression, in Boolean buildBvh ) |
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__construct ! ( in BulletStridingMeshInterface meshInterface, in Boolean useQuantizedAabbCompression, in Vec3 bvhAabbMin, in Vec3 bvhAabbMax, in Boolean buildBvh ) |
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__destroy ! () |
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calculateLocalInertia ? ( in Scalar mass, io Vec3 inertia ) |
BulletBvhTriangleMeshShape |
clone ? () |
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getAabb ? ( in Xfo t, io Vec3 aabbMin, io Vec3 aabbMax ) |
Scalar |
getMargin ? () |
Data |
getPointer ? () |
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setMargin ! ( in Scalar margin ) |
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~BulletBvhTriangleMeshShape () |