BulletDispatcher (interface)

The BulletDispatcher interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs. For example for pairwise collision detection, calculating contact points stored in BulletPersistentManifold or user callbacks (game logic).

BulletDispatcher BulletDispatcher BulletDispatcher BulletCollisionDispatcher BulletCollisionDispatcher BulletCollisionDispatcher->BulletDispatcher

Functions

BulletPersistentManifold getManifoldByIndexInternal ? ( in Integer index )
Integer getNumManifolds ? ()
Data getPointer ? ()

Functions in detail

BulletPersistentManifold BulletDispatcher.getManifoldByIndexInternal? ( in Integer index )


Integer BulletDispatcher.getNumManifolds? ()


Data BulletDispatcher.getPointer? ()