BulletDispatcher (interface)¶
The BulletDispatcher interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs. For example for pairwise collision detection, calculating contact points stored in BulletPersistentManifold or user callbacks (game logic).
Functions¶
BulletPersistentManifold | getManifoldByIndexInternal ? ( in Integer index ) |
Integer | getNumManifolds ? () |
Data | getPointer ? () |
Functions in detail¶
BulletPersistentManifold BulletDispatcher.getManifoldByIndexInternal? ( in Integer index )
Integer BulletDispatcher.getNumManifolds? ()
Data BulletDispatcher.getPointer? ()