RGBAAttribute (object)

Specialized GeometryAttribute containing one RGBA per element. Values can be accessed with the RGBAAttribute.values array member, but its usage might be restricted by the owner Geometry.

RGBAAttribute RGBAAttribute RGBAAttribute BaseAttribute BaseAttribute RGBAAttribute->BaseAttribute GeometryAttribute GeometryAttribute BaseAttribute->GeometryAttribute StatisticSourceWithAutoRegisterMember StatisticSourceWithAutoRegisterMember BaseAttribute->StatisticSourceWithAutoRegisterMember Versioned Versioned BaseAttribute->Versioned

Members

UInt32 version  
String name  
UInt32 containerIndex  
StatisticsAutoRegisterMember autoStats  
Size count  
Ref<GeometryAttributes> container  
RGBA[] values Values array container

Methods

  RGBAAttribute ( in RGBAAttribute other )
  RGBAAttribute ()
Boolean checkConsistency ? ()
RGBAAttribute clone ? ()
  cloneMembersTo ? ( io RGBAAttribute that )
  convertToCPU ! ()
  convertToGPU ! ()
  copyValue ! ( in Ref<Object> sourceAttr, in Size sourceIndex, in Size targetIndex )
  copyValue ! ( in Size sourceIndex, in Size targetIndex )
Data data ? ()
Boolean equalValues ? ( in Size index1, in Size index2 )
UInt32 getElementsMemType ? ()
RGBA getLinearCombination ? ( in LocalL16UInt32Array sourceIndices, in LocalL16ScalarArray sourceWeights )
Size getScalarValueSize ? ()
  linearCombine ! ( in Ref<Object> sourceAttr, in LocalL16UInt32Array sourceIndices, in LocalL16ScalarArray sourceWeights, in Size targetIndex )
  resize ! ( in Size count )
  setFromScalar ! ( in Size index, in LocalL16ScalarArray value )
String truncateDecimalsPrint ? ( in Size index, in UInt32 n )
String unitTestPrint ? ( in Size index )
String valueDesc ? ( in Size index )

Methods in detail

RGBAAttribute ( in RGBAAttribute other )

copy constructor


RGBAAttribute ()

default constructor


Boolean RGBAAttribute.checkConsistency? ()

バージョン 2.4.0 で追加.

Checks the attribute data consistency.


RGBAAttribute RGBAAttribute.clone? ()

clone method


RGBAAttribute.cloneMembersTo? ( io RGBAAttribute that )


RGBAAttribute.convertToCPU! ()


RGBAAttribute.convertToGPU! ()


RGBAAttribute.copyValue! ( in Ref<Object> sourceAttr, in Size sourceIndex, in Size targetIndex )

Replaces the value located at targetIndex with source attribute’s value located at sourceIndex. The source attribute will be of the same type.


RGBAAttribute.copyValue! ( in Size sourceIndex, in Size targetIndex )

Replaces the value located at targetIndex with the value located at sourceIndex


Data RGBAAttribute.data? ()

Returns a raw pointer to contiguous attribute data, if applicable, and an uninitialized Data otherwise.


Boolean RGBAAttribute.equalValues? ( in Size index1, in Size index2 )

Return true if two values are logically equal.


UInt32 RGBAAttribute.getElementsMemType? ()


RGBA RGBAAttribute.getLinearCombination? ( in LocalL16UInt32Array sourceIndices, in LocalL16ScalarArray sourceWeights )

Returns a linear combination of source values.

sourceIndices The array of source indices
sourceWeights The array of source weights, which need to correspond to each sourceIndices. Normally the sum of the weights should be 1.0


Size RGBAAttribute.getScalarValueSize? ()

If all attribute values can be expressed as a constant Scalar array, returns the constant number of elements, 0 otherwise.


RGBAAttribute.linearCombine! ( in Ref<Object> sourceAttr, in LocalL16UInt32Array sourceIndices, in LocalL16ScalarArray sourceWeights, in Size targetIndex )

Sets the value located at targetIndex as a linear combination of other values.

source The attribute for source values
sourceIndices The array of source indices, relatively to the source attribute.
sourceWeights The array of source weights, which need to correspond to each sourceIndices. Normally the sum of the weights should be 1.0.
targetIndex The target value index.


RGBAAttribute.resize! ( in Size count )

Resizes the attribute array.


RGBAAttribute.setFromScalar! ( in Size index, in LocalL16ScalarArray value )

If applicable, sets an attribute value from an array of Scalars. This array must have a size of GeometryAttribute.getScalarValueSize .


String RGBAAttribute.truncateDecimalsPrint? ( in Size index, in UInt32 n )

Returns a description of the value, keeping the first n decimals (Float32 or Float64 based values).


String RGBAAttribute.unitTestPrint? ( in Size index )

Returns a numerically stable description of the value


String RGBAAttribute.valueDesc? ( in Size index )

Returns a description of the value