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InlineMaterial ( in InlineMaterial other ) |
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InlineMaterial ( in InlineShader shader, in String name ) |
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InlineMaterial ( in String name ) |
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InlineMaterial () |
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addInstance ! ( in InlineInstance instance ) |
InlineMaterial |
clone ? () |
Ref<InlineInstance> |
getInstance ? ( in Index index ) |
Size |
getInstanceCount ? () |
InlineUniform |
getUniform ? ( in String name ) |
Boolean |
hasInstance ? ( io Ref<InlineInstance> instance ) |
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init ! ( in String name ) |
Boolean |
isActive ? () |
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removeFromInstance ! ( io Ref<InlineInstance> instance ) |
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removeFromShader ! () |
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setActive ! ( in Boolean active ) |
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setUniform ! ( in InlineUniform uniform ) |
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setUniform ! ( in String name, in Color value ) |
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setUniform ! ( in String name, in Float32 value ) |
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setUniform ! ( in String name, in InlineTexture value ) |
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setUniform ! ( in String name, in Integer value ) |
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setUniform ! ( in String name, in Mat33 value ) |
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setUniform ! ( in String name, in Mat44 value ) |
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setUniform ! ( in String name, in Quat value ) |
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setUniform ! ( in String name, in Vec2 value ) |
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setUniform ! ( in String name, in Vec3 value ) |
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setUniform ! ( in String name, in Vec4 value ) |
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~InlineMaterial () |