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InlineMaterial  ( in InlineMaterial other ) | 
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InlineMaterial  ( in InlineShader shader, in String name ) | 
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InlineMaterial  ( in String name ) | 
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InlineMaterial  () | 
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addInstance ! ( in InlineInstance instance ) | 
| InlineMaterial | 
clone ? () | 
| Ref<InlineInstance> | 
getInstance ? ( in Index index ) | 
| Size | 
getInstanceCount ? () | 
| InlineUniform | 
getUniform ? ( in String name ) | 
| Boolean | 
hasInstance ? ( io Ref<InlineInstance> instance ) | 
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init ! ( in String name ) | 
| Boolean | 
isActive ? () | 
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removeFromInstance ! ( io Ref<InlineInstance> instance ) | 
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removeFromShader ! () | 
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setActive ! ( in Boolean active ) | 
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setUniform ! ( in InlineUniform uniform ) | 
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setUniform ! ( in String name, in Color value ) | 
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setUniform ! ( in String name, in Float32 value ) | 
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setUniform ! ( in String name, in InlineTexture value ) | 
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setUniform ! ( in String name, in Integer value ) | 
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setUniform ! ( in String name, in Mat33 value ) | 
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setUniform ! ( in String name, in Mat44 value ) | 
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setUniform ! ( in String name, in Quat value ) | 
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setUniform ! ( in String name, in Vec2 value ) | 
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setUniform ! ( in String name, in Vec3 value ) | 
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setUniform ! ( in String name, in Vec4 value ) | 
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~InlineMaterial  () |