OGLCurveVertexColorShader.kl¶
Types¶
OGLCurveVertexColorShader (object)¶
バージョン 1.12.0 で追加.
The OGLCurveVertexColorShader inherits the OGLInlineShader. It extends the OGLInlineShader for shading with a simple phong model.
Uniforms¶
Name | Type | Description | Default |
---|---|---|---|
u_light0Position | Vec3 | Position of the first light | Position of the camera |
u_light0Color | Color | Color of the first light | Color(1.0, 1.0, 1.0) |
u_ambientColor | Color | Ambient color component | Color(0.05, 0.05, 0.05) |
u_specularColor | Color | Specular color component | Color(0.2, 0.2, 0.2) |
u_specularFactor | Color | Specular distribution factor | 16.0 |
Attributes¶
Name | Type | Description |
---|---|---|
positions | Vec3 | Geometry positions |
tangents | Vec3 | Curve tangents |
vertexColors | Color | Color per vertex |
Methods¶
OGLCurveVertexColorShader ( in OGLCurveVertexColorShader other ) | |
OGLCurveVertexColorShader ( in String name ) | |
OGLCurveVertexColorShader () | |
OGLCurveVertexColorShader | clone ? () |