OGLLinesShader.kl

Types

OGLLinesShader (object)

バージョン 1.12.0 で追加.

The OGLLinesShader inherits the OGLInlineShader. It extends the OGLInlineShader for shading with a specialized lines shading model..

Uniforms

Name Type Description Default
u_light0Position Vec3 Position of the first light Position of the camera
u_light0Color Color Color of the first light Color(1.0, 1.0, 1.0)
u_ambientColor Color Ambient color component Color(0.05, 0.05, 0.05)
u_rootColor Color Color at the start of each line (ratio == 0.0) Color(0.1, 0.1, 0.1)
u_tipColor Color Color at the end of each line (ratio == 1.0) Color(1.0, 1.0, 1.0)
u_specularColor Color Specular color component Color(0.2, 0.2, 0.2)
u_specularFactor Color Specular distribution factor 16.0
u_normalIsTangent Integer Flag defining normal type 0
u_shadingAmount Scalar 0.0 to 1.0 defining how much shading to apply 1.0
u_vertexColorAmount Scalar 0.0 to 1.0 defining how much to use vertexcolor 1.0

Attributes

Name Type Description
positions Vec3 Geometry positions
normals Vec3 Geometry normals
vertexColors Color Color per vertex
ratios Scalar 0.0 to 1.0 along each line
/*
** Example: OGLLinesShader
*/

require InlineDrawing;
  
operator entry() {

      InlineDrawing draw = OGLInlineDrawing();
      InlineShader shader = draw.registerShader(OGLLinesShader);
      InlineMaterial mat = shader.getOrCreateMaterial('blueLines');
      mat.setUniform('u_rootColor', Color(0.0, 1.0, 0.0));
      mat.setUniform('u_tipColor', Color(0.6, 1.0, 0.6));
  
}

/*
** Output:


*/

Methods

  OGLLinesShader ( in OGLLinesShader other )
  OGLLinesShader ( in String name )
  OGLLinesShader ()
OGLLinesShader clone ? ()