OGLStandaloneViewport.kl¶
Types¶
OGLStandaloneViewport (object)¶
バージョン 1.14.0 で追加.
The OGLStandaloneViewport inherits InlineViewport object to represent a viewport in OpenGL.
Members¶
Integer | windowId | the ID of the window holding the OpenGL context. this is used by the C++ standalone for example for using the Oculus Rift SDK rendering. |
Boolean | responsibleForSwappingBuffers | by default we expect the host application to swap buffers. custom callbacks might be changing this. |
Color | bgColor | the background color used for glClearColor |
InlineInstance | gridInstance | the scene grid |
InlineInstance | planeInstance | the stage plane (blue route) |
InlineInstance | floorInstance | the stage floow (dark) |
Boolean | drawLicensingOverlay | determins if we should draw a licensing overlay |
String | licensingOverlayTexture | the path to the licensing overlay texture |
Boolean | clear | if the viewport should be cleared |
Methods¶
OGLStandaloneViewport ( in OGLStandaloneViewport other ) | |
OGLStandaloneViewport () | |
OGLStandaloneViewport | clone ? () |
Boolean | draw ! ( io DrawContext context ) |
Boolean | resize ! ( io DrawContext context, in Size width, in Size height ) |
setGridVisible ! ( in Boolean state ) | |
setWireFrame ! ( in Boolean wireFrame ) | |
Boolean | setup ! ( io DrawContext context ) |
setupLicensingOverlay ! () |