OGLSurfaceVertexColorShader.kl¶
Types¶
OGLSurfaceVertexColorShader (object)¶
バージョン 1.12.0 で追加.
The OGLSurfaceVertexColorShader inherits the OGLInlineShader. It extends the OGLInlineShader for shading with a simple phong model, using the vertexColors attribute for the diffuse.
Uniforms¶
Name | Type | Description | Default |
---|---|---|---|
u_light0Position | Vec3 | Position of the first light | Position of the camera |
u_light0Color | Color | Color of the first light | Color(1.0, 1.0, 1.0) |
u_ambientColor | Color | Ambient color component | Color(0.05, 0.05, 0.05) |
u_diffuseColor | Color | Diffuse color component | Color(1.0, 1.0, 1.0) |
u_specularColor | Color | Specular color component | Color(0.2, 0.2, 0.2) |
u_specularFactor | Color | Specular distribution factor | 16.0 |
u_normalIsTangent | Integer | Flag defining normal type | 0 |
u_doubleSided | Integer | Flag defining backface shading model | 0 |
Attributes¶
Name | Type | Description |
---|---|---|
positions | Vec3 | Geometry positions |
normals | Vec3 | Geometry normals |
vertexColors | Color | Color per vertex |
/*
** Example: OGLSurfaceVertexColorShader
*/
require InlineDrawing;
operator entry() {
InlineDrawing draw = OGLInlineDrawing();
InlineShader shader = draw.registerShader(OGLSurfaceVertexColorShader);
InlineMaterial mat = shader.getOrCreateMaterial('blueSpecular');
mat.setUniform('u_specularColor', Color(0.0, 0.0, 1.0));
}
/*
** Output:
*/
Methods¶
OGLSurfaceVertexColorShader ( in OGLSurfaceVertexColorShader other ) | |
OGLSurfaceVertexColorShader ( in String name ) | |
OGLSurfaceVertexColorShader () | |
OGLSurfaceVertexColorShader | clone ? () |