ToolTarget.kl¶
Interfaces¶
ToolTarget (interface)¶
バージョン 2.0.1 で追加.
ToolTarget declares the methods to implement any tool target. The targets can be objects of the scene, or anything else, such as canvas nodes. The tool owns a target that references the objects to edit so that the same tool can manipulate any objects.
The target manages commands so the manipulated objects parameters can be store into a undo-redo stack.
参考
Functions in detail¶
ToolTarget.bakeValue! ()
Creates a command for applying the “final” values. Used to store the manipulated objects parameters in the command after they were manipulated.
Ref<Tool> ToolTarget.getTool? ()
Gets a reference to the target’s tool.
Boolean ToolTarget.isValid? ()
Returns true if the target is valid (set).
ToolTarget.registerValue! ()
Registers the target’s values before the manipulation is performed. Used to store the manipulated objects parameters in the command before they are manipulated.