Vec2_d.kl¶
Types¶
Vec2_d (struct)¶
The Vec2_d type represents a vector with 2 components. The Vec2_d is also used as the row type for the Mat22.
/*
** Example: Vec2_d
*/
Vec2_d v(0.0, 0.0);
Methods¶
Vec2_d ( in Float64 value ) | |
Vec2_d ( in Float64 x, in Float64 y ) | |
Vec2_d ( in Vec2_d other ) | |
Vec2_d () | |
Vec2_d | add ? ( in Vec2_d other ) |
Boolean | almostEqual ? ( in Vec2_d other ) |
Boolean | almostEqual ? ( in Vec2_d other, in Float64 precision ) |
Float64 | angleTo ? ( in Vec2_d other ) |
Vec2_d | clamp ? ( in Vec2_d min, in Vec2_d max ) |
Vec2_d | clone ? () |
Float64 | component ? ( in Size i ) |
Float64 | cross ? ( in Vec2_d other ) |
Float64 | distanceTo ? ( in Vec2_d other ) |
Float64 | distanceToLine ? ( in Vec2_d lineP0, in Vec2_d lineP1 ) |
Float64 | distanceToSegment ? ( in Vec2_d segmentP0, in Vec2_d segmentP1 ) |
Vec2_d | divide ? ( in Vec2_d other ) |
Vec2_d | divideFloat64 ? ( in Float64 other ) |
Float64 | dot ? ( in Vec2_d other ) |
Boolean | equal ? ( in Vec2_d other ) |
get ? ( io Float32 v<> ) | |
get ? ( io Float32 v<>, in UInt32 o ) | |
get ? ( io Float32 v[] ) | |
get ? ( io Float32 v[], in UInt32 o ) | |
get ? ( io Float64 v<> ) | |
get ? ( io Float64 v<>, in UInt32 o ) | |
get ? ( io Float64 v[] ) | |
get ? ( io Float64 v[], in UInt32 o ) | |
Vec2_d | getBarycentricCoords ? ( in Vec2_d a, in Vec2_d b, in Vec2_d c ) |
UInt32 | hash ? () |
Vec2_d | inverse ? () |
Boolean | isInsideTriangle ? ( in Vec2_d a, in Vec2_d b, in Vec2_d c ) |
Boolean | isInsideTriangle ? ( in Vec2_d a, in Vec2_d b, in Vec2_d c, in Float64 tolerance ) |
Float64 | length ? () |
Float64 | lengthSquared ? () |
Vec2_d | linearInterpolate ? ( in Vec2_d other, in Float64 t ) |
Vec2_d | multiply ? ( in Vec2_d other ) |
Vec2_d | multiplyFloat64 ? ( in Float64 other ) |
Vec2_d | negate ? () |
normalize ! () | |
Vec2_d | rotate ? ( in Float64 radians ) |
set ! ( in Float32 v<> ) | |
set ! ( in Float32 v<>, in UInt32 o ) | |
set ! ( in Float64 v<> ) | |
set ! ( in Float64 v<>, in UInt32 o ) | |
set ! ( in Float64 value ) | |
set ! ( in Float64 x, in Float64 y ) | |
setComponent ! ( in Size i, in Float64 v ) | |
setNull ! () | |
Float64 | setUnit ! () |
Vec2_d | subtract ? ( in Vec2_d other ) |
Vec2_d | unit ? () |
Vec2_d | unit_safe ? () |
Float64 | unitsAngleTo ? ( in Vec2_d other ) |
Functions¶
distanceFromLineToLine¶
Float64 distanceFromLineToLine ( in Vec2_d l1_p0, in Vec2_d l1_p1, in Vec2_d l2_p0, in Vec2_d l2_p1, out Float64 l1_t, out Float64 l2_t )
dist3D_Line_to_Line(): Input: two 3D lines L1 and L2 Return: the shortest distance between L1 and L2
Math_clamp¶
Vec3_i Math_clamp ( in Vec3_i val, in Scalar minval, in Scalar maxval )
Clamps a Vec3_i value by min and max
mathRandomVec2_d¶
Vec2_d mathRandomVec2_d ( in Size seed, in Size index, in Float32 min, in Float32 max )