Vec2_i.kl¶
Types¶
Vec2_i (struct)¶
The Vec2_i type represents a vector with 2 components. The Vec2_i is also used as the row type for the Mat22.
/*
** Example: Vec2_i
*/
Vec2_i v(0.0, 0.0);
Methods¶
Vec2_i ( in SInt32 value ) | |
Vec2_i ( in SInt32 x, in SInt32 y ) | |
Vec2_i ( in Vec2_i other ) | |
Vec2_i () | |
Vec2_i | add ? ( in Vec2_i other ) |
Boolean | almostEqual ? ( in Vec2_i other ) |
Boolean | almostEqual ? ( in Vec2_i other, in SInt32 precision ) |
SInt32 | angleTo ? ( in Vec2_i other ) |
Vec2_i | clamp ? ( in Vec2_i min, in Vec2_i max ) |
Vec2_i | clone ? () |
SInt32 | component ? ( in Size i ) |
SInt32 | cross ? ( in Vec2_i other ) |
SInt32 | distanceTo ? ( in Vec2_i other ) |
SInt32 | distanceToLine ? ( in Vec2_i lineP0, in Vec2_i lineP1 ) |
SInt32 | distanceToSegment ? ( in Vec2_i segmentP0, in Vec2_i segmentP1 ) |
Vec2_i | divide ? ( in Vec2_i other ) |
Vec2_i | divideSInt32 ? ( in SInt32 other ) |
SInt32 | dot ? ( in Vec2_i other ) |
Boolean | equal ? ( in Vec2_i other ) |
get ? ( io Float32 v<> ) | |
get ? ( io Float32 v<>, in UInt32 o ) | |
get ? ( io Float32 v[] ) | |
get ? ( io Float32 v[], in UInt32 o ) | |
get ? ( io Float64 v<> ) | |
get ? ( io Float64 v<>, in UInt32 o ) | |
get ? ( io Float64 v[] ) | |
get ? ( io Float64 v[], in UInt32 o ) | |
Vec2_i | getBarycentricCoords ? ( in Vec2_i a, in Vec2_i b, in Vec2_i c ) |
UInt32 | hash ? () |
Vec2_i | inverse ? () |
Boolean | isInsideTriangle ? ( in Vec2_i a, in Vec2_i b, in Vec2_i c ) |
Boolean | isInsideTriangle ? ( in Vec2_i a, in Vec2_i b, in Vec2_i c, in SInt32 tolerance ) |
SInt32 | length ? () |
SInt32 | lengthSquared ? () |
Vec2_i | linearInterpolate ? ( in Vec2_i other, in SInt32 t ) |
Vec2_i | multiply ? ( in Vec2_i other ) |
Vec2_i | multiplySInt32 ? ( in SInt32 other ) |
Vec2_i | negate ? () |
normalize ! () | |
Vec2_i | rotate ? ( in SInt32 radians ) |
set ! ( in Float32 v<> ) | |
set ! ( in Float32 v<>, in UInt32 o ) | |
set ! ( in Float64 v<> ) | |
set ! ( in Float64 v<>, in UInt32 o ) | |
set ! ( in SInt32 value ) | |
set ! ( in SInt32 x, in SInt32 y ) | |
setComponent ! ( in Size i, in SInt32 v ) | |
setNull ! () | |
SInt32 | setUnit ! () |
Vec2_i | subtract ? ( in Vec2_i other ) |
Vec2_i | unit ? () |
Vec2_i | unit_safe ? () |
SInt32 | unitsAngleTo ? ( in Vec2_i other ) |
Functions¶
distanceFromLineToLine¶
Float64 distanceFromLineToLine ( in Vec2_d l1_p0, in Vec2_d l1_p1, in Vec2_d l2_p0, in Vec2_d l2_p1, out Float64 l1_t, out Float64 l2_t )
dist3D_Line_to_Line(): Input: two 3D lines L1 and L2 Return: the shortest distance between L1 and L2
Math_clamp¶
Vec3_i Math_clamp ( in Vec3_i val, in Scalar minval, in Scalar maxval )
Clamps a Vec3_i value by min and max
mathRandomVec2_i¶
Vec2_i mathRandomVec2_i ( in Size seed, in Size index, in Float32 min, in Float32 max )