Vec4_i (struct)

The Vec4_i type represents a vector with 4 components. The Vec4_i is also used as the row type for the Mat44.

注釈

Vec4_i utilizes the KL ベクタ関数

参考

Vec2, Vec3_i

/*
** Example: Vec4_i
*/

Vec4_i v(0.0, 0.0, 0.0, 0.0);

Vec4_i Vec4_i Vec4_i

Members

SInt32 x  
SInt32 y  
SInt32 z  
SInt32 t  

Methods

  Vec4_i ( in SInt32 value )
  Vec4_i ( in SInt32 x, in SInt32 y, in SInt32 z, in SInt32 t )
  Vec4_i ( in Vec4_i other )
  Vec4_i ()
Vec4_i add ? ( in Vec4_i other )
Boolean almostEqual ? ( in Vec4_i other )
Boolean almostEqual ? ( in Vec4_i other, in SInt32 precision )
SInt32 angleTo ? ( in Vec4_i other )
Vec4_i clamp ? ( in Vec4_i min, in Vec4_i max )
Vec4_i clone ? ()
SInt32 component ? ( in Size i )
SInt32 distanceTo ? ( in Vec4_i other )
Vec4_i divide ? ( in Vec4_i other )
Vec4_i divideSInt32 ? ( in SInt32 other )
SInt32 dot ? ( in Vec4_i other )
Boolean equal ? ( in Vec4_i other )
  get ? ( io Float32 v<> )
  get ? ( io Float32 v<>, in UInt32 o )
  get ? ( io Float32 v[] )
  get ? ( io Float32 v[], in UInt32 o )
  get ? ( io Float64 v<> )
  get ? ( io Float64 v<>, in UInt32 o )
  get ? ( io Float64 v[] )
  get ? ( io Float64 v[], in UInt32 o )
UInt32 hash ? ()
Vec4_i inverse ? ()
SInt32 length ? ()
SInt32 lengthSquared ? ()
Vec4_i linearInterpolate ? ( in Vec4_i other, in SInt32 t )
Vec3_i makeHomogeneousVec3_i ? ()
Vec4_i multiply ? ( in Vec4_i other )
Vec4_i multiplySInt32 ? ( in SInt32 other )
Vec4_i negate ? ()
  normalize ! ()
  set ! ( in Float32 v<> )
  set ! ( in Float32 v<>, in UInt32 o )
  set ! ( in Float64 v<> )
  set ! ( in Float64 v<>, in UInt32 o )
  set ! ( in SInt32 value )
  set ! ( in SInt32 x, in SInt32 y, in SInt32 z, in SInt32 t )
  set ! ( in Vec3_i v )
  setComponent ! ( in Size i, in SInt32 v )
  setNull ! ()
SInt32 setUnit ! ()
Vec4_i subtract ? ( in Vec4_i other )
Vec3_i toVec3_i ? ()
Vec4_i unit ? ()
SInt32 unitsAngleTo ? ( in Vec4_i other )
Vec3_i xyz ? ()

Operators

Vec4_i = ( Param other )

Methods in detail

Vec4_i ( in SInt32 value )

Constructor with same scalar for all components


Vec4_i ( in SInt32 x, in SInt32 y, in SInt32 z, in SInt32 t )

Constructor from scalar components


Vec4_i ( in Vec4_i other )

copy constructor


Vec4_i ()

Default constructor


Vec4_i Vec4_i.add? ( in Vec4_i other )

Overload method for the add operator


Boolean Vec4_i.almostEqual? ( in Vec4_i other )

Returns true if this vector is the same as another one (using a default precision)


Boolean Vec4_i.almostEqual? ( in Vec4_i other, in SInt32 precision )

Returns true if this vector is the same as another one (given a precision)


SInt32 Vec4_i.angleTo? ( in Vec4_i other )

Returns the angle (in radians) of this vector to the given vector


Vec4_i Vec4_i.clamp? ( in Vec4_i min, in Vec4_i max )

clamps this vector per component by a min and max vector


Vec4_i Vec4_i.clone? ()

clone method


SInt32 Vec4_i.component? ( in Size i )

Returns the component of this vector by index


SInt32 Vec4_i.distanceTo? ( in Vec4_i other )

Returns the distance of this vector to the given vector


Vec4_i Vec4_i.divide? ( in Vec4_i other )

Overload method for the divide operator


Vec4_i Vec4_i.divideSInt32? ( in SInt32 other )

Returns the division of this vector and a scalar


SInt32 Vec4_i.dot? ( in Vec4_i other )

Returns the dot product of this vector and another one


Boolean Vec4_i.equal? ( in Vec4_i other )

Returns true if this vector is the same as another one


Vec4_i.get? ( io Float32 v<> )

Getter as external float32 array


Vec4_i.get? ( io Float32 v<>, in UInt32 o )

Getter as external float32 array and an offset


Vec4_i.get? ( io Float32 v[] )

Getter as float32 array


Vec4_i.get? ( io Float32 v[], in UInt32 o )

Getter as float32 array and an offset


Vec4_i.get? ( io Float64 v<> )

Getter as external float64 array


Vec4_i.get? ( io Float64 v<>, in UInt32 o )

Getter as external float64 array and an offset


Vec4_i.get? ( io Float64 v[] )

Getter as float64 array


Vec4_i.get? ( io Float64 v[], in UInt32 o )

Getter as float64 array and an offset


UInt32 Vec4_i.hash? ()

Hash for this value


Vec4_i Vec4_i.inverse? ()

Returns the inversed version of this vector


SInt32 Vec4_i.length? ()

Returns the length of this vector


SInt32 Vec4_i.lengthSquared? ()

Returns the squared length of this vector


Vec4_i Vec4_i.linearInterpolate? ( in Vec4_i other, in SInt32 t )

Linearly interpolates this vector with the given vector based on a scalar blend value (0.0 to 1.0)


Vec3_i Vec4_i.makeHomogeneousVec3_i? ()

Returns a homogeneous Vec3_i


Vec4_i Vec4_i.multiply? ( in Vec4_i other )

Overload method for the multiply operator


Vec4_i Vec4_i.multiplySInt32? ( in SInt32 other )

Returns the product of this vector and a scalar


Vec4_i Vec4_i.negate? ()

Returns the negated version of this vector


Vec4_i.normalize! ()


Vec4_i.set! ( in Float32 v<> )

Setter from (standard/external) float32 array


Vec4_i.set! ( in Float32 v<>, in UInt32 o )

Setter from (standard/external) float32 array and an offset


Vec4_i.set! ( in Float64 v<> )

Setter from (standard/external) float64 array


Vec4_i.set! ( in Float64 v<>, in UInt32 o )

Setter from (standard/external) float64 array and an offset


Vec4_i.set! ( in SInt32 value )

Setter from same scalar for all components


Vec4_i.set! ( in SInt32 x, in SInt32 y, in SInt32 z, in SInt32 t )

Setter from scalar components


Vec4_i.set! ( in Vec3_i v )

Setter from a Vec3_i (t = 1.0)


Vec4_i.setComponent! ( in Size i, in SInt32 v )

Sets the component of this vector by index


Vec4_i.setNull! ()

Sets all components of this vec to 0.0


SInt32 Vec4_i.setUnit! ()

Sets this vector to its unit vector and returns its previous length


Vec4_i Vec4_i.subtract? ( in Vec4_i other )

Overload method for the subtract operator


Vec3_i Vec4_i.toVec3_i? ()

Returns the X, Y and Z components as Vec3_i


Vec4_i Vec4_i.unit? ()

Returns the unit vector of this one


SInt32 Vec4_i.unitsAngleTo? ( in Vec4_i other )

Returns the angle (in radians) of this vector to the given vector

注釈

expects both vectors to be units (else use angleTo)


Vec3_i Vec4_i.xyz? ()

Returns a Vec3_i containing the X, Y and Z components.

Operators in detail

Vec4_i = ( Param other )

Adds a vector to this one