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OGLStateCache ( in OGLStateCache other ) |
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OGLStateCache () |
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activeTexture ! ( in UInt32 index ) |
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bindBuffer ! ( in UInt32 target, in UInt32 buffer ) |
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bindFramebuffer ! ( in UInt32 target, in UInt32 framebuffer ) |
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bindRenderbuffer ! ( in UInt32 index ) |
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bindTexture ! ( in UInt32 target, in UInt32 texture ) |
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bindTexture ! ( in UInt32 textureIndex, in UInt32 target, in UInt32 texture ) |
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bindVertexArray ! ( in UInt32 index ) |
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blendColor ! ( in Color color ) |
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blendEquation ! ( in UInt32 mode ) |
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blendEquationSeparate ! ( in UInt32 modeRGB, in UInt32 modeAlpha ) |
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blendFunc ! ( in UInt32 src, in UInt32 dst ) |
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blendFuncSeparate ! ( in UInt32 srcRGB, in UInt32 dstRGB, in UInt32 srcAlpha, in UInt32 dstAlpha ) |
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cleanup ! () |
OGLStateCache |
clone ? () |
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colorMask ! ( in Boolean r, in Boolean g, in Boolean b, in Boolean a ) |
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colorMaski ! ( in UInt32 index, in Boolean r, in Boolean g, in Boolean b, in Boolean a ) |
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cullFace ! ( in UInt32 mode ) |
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depthFunc ! ( in UInt32 glDepthFunction ) |
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depthMask ! ( in Boolean mask ) |
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disableAllVertexAttribArrays ! () |
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disableVertexAttribArray ! ( in UInt32 index ) |
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drawBuffer ! ( in UInt32 mode ) |
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drawBuffers ! ( in LocalL16UInt32Array buffers ) |
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enableBlend ! ( in Boolean enable ) |
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enableCullFace ! ( in Boolean enable ) |
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enableDepthTest ! ( in Boolean enable ) |
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enablePolygonOffsetFill ! ( in Boolean enable ) |
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enablePolygonOffsetLine ! ( in Boolean enable ) |
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enablePolygonOffsetPoint ! ( in Boolean enable ) |
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enableStencilTest ! ( in Boolean enable ) |
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enableVertexAttribArray ! ( in UInt32 index ) |
UInt32 |
getActiveTextureIndex ? () |
UInt32 |
getBoundBuffer ! () |
Size |
getDrawBufferIndexForColorAttachmentIndex ? ( in UInt32 attachmentIndex ) |
Boolean |
hasBoundVertexArray ? () |
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lineWidth ! ( in Scalar width ) |
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pointSize ! ( in Scalar size ) |
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polygonOffset ! ( in Scalar factor, in Scalar units ) |
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readBuffer ! ( in UInt32 mode ) |
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reset ! () |
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setVertexAttribArrayCount ! ( in Size count ) |
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stencilFunc ! ( in UInt32 func, in UInt32 ref, in UInt32 mask ) |
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stencilFuncSeparate ! ( in UInt32 face, in UInt32 func, in UInt32 ref, in UInt32 mask ) |
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stencilMask ! ( in UInt32 mask ) |
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stencilMaskSeparate ! ( in UInt32 face, in UInt32 mask ) |
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stencilOp ! ( in UInt32 sfail, in UInt32 dpfail, in UInt32 dppass ) |
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stencilOpSeparate ! ( in UInt32 face, in UInt32 sfail, in UInt32 dpfail, in UInt32 dppass ) |
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useProgram ! ( in UInt32 program ) |
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vertexAttribPointer ! ( in UInt32 index, in UInt32 size, in UInt32 type, in Boolean normalized, in UInt32 stride ) |
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vertexAttribPointer ! ( in UInt32 index, in UInt32 size, in UInt32 type, in Boolean normalized, in UInt32 stride, in UInt32 bufferID ) |
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viewport ! ( in Size x, in Size y, in Size width, in Size height ) |