_default - lambert (0x524c414d)

classification:

drawdb/shader/surface/lambert

shader/surface

plugin:

(built-in)

id:

0x524c414d

link:

visit Autodesk Maya 2026 official reference a link.

Attributes (106)

Long name (short name) Type Value Min/Max Flags
channel box
ambientColor (ambc) float3
-
- connectable, in, out, storable
ambientColorB (acb) float
-
- connectable, in, keyable, out, storable
ambientColorG (acg) float
-
- connectable, in, keyable, out, storable
ambientColorR (acr) float
-
- connectable, in, keyable, out, storable
color (c) float3
-
- connectable, in, out, storable
colorB (cb) float
0.5
- connectable, in, keyable, out, storable
colorG (cg) float
0.5
- connectable, in, keyable, out, storable
colorR (cr) float
0.5
- connectable, in, keyable, out, storable
diffuse (dc) float
0.80000001192092896
0/- connectable, in, keyable, out, storable
glowIntensity (gi) float
-
- connectable, in, keyable, out, storable
incandescence (ic) float3
-
- connectable, in, out, storable
incandescenceB (ib) float
-
- connectable, in, keyable, out, storable
incandescenceG (ig) float
-
- connectable, in, keyable, out, storable
incandescenceR (ir) float
-
- connectable, in, keyable, out, storable
lightAbsorbance (absb) float
-
0/- connectable, in, keyable, out, storable
lightDataArray (ltd) lightData
-
- array, connectable, hidden, in
lightAmbient (la) bool
1
0/1 connectable, hidden, in, keyable
lightBlindData (lbd) addr
-
- connectable, hidden, in
lightDiffuse (ldf) bool
1
0/1 connectable, hidden, in, keyable
lightDirection (ld) float3
-
- connectable, hidden, in
lightDirectionX (ldx) float
1
- connectable, hidden, in, keyable
lightDirectionY (ldy) float
1
- connectable, hidden, in, keyable
lightDirectionZ (ldz) float
1
- connectable, hidden, in, keyable
lightIntensity (li) float3
-
- connectable, hidden, in
lightIntensityB (lib) float
1
- connectable, hidden, in, keyable
lightIntensityG (lig) float
1
- connectable, hidden, in, keyable
lightIntensityR (lir) float
1
- connectable, hidden, in, keyable
lightShadowFraction (lsf) float
-
- connectable, hidden, in
lightSpecular (ls) bool
-
0/1 connectable, hidden, in, keyable
preShadowIntensity (psi) float
-
- connectable, hidden, in
materialAlphaGain (maga) float
1
- connectable, in, keyable, out, storable
matteOpacity (mog) float
1
- connectable, in, keyable, out, storable
opacityDepth (opad) float
-
- connectable, hidden, in, keyable, out, storable
shadowAttenuation (fakc) float
0.5
0/1 connectable, in, keyable, out, storable
surfaceThickness (thik) float
-
0/- connectable, in, keyable, out, storable
translucence (tc) float
-
- connectable, in, keyable, out, storable
translucenceDepth (trsd) float
0.5
- connectable, in, keyable, out, storable
translucenceFocus (tcf) float
0.5
0/1 connectable, in, keyable, out, storable
transparency (it) float3
-
- connectable, in, out, storable
transparencyB (itb) float
-
- connectable, in, keyable, out, storable
transparencyG (itg) float
-
- connectable, in, keyable, out, storable
transparencyR (itr) float
-
- connectable, in, keyable, out, storable
external visible attributes
chromaticAberration (crab) bool
-
0/1 connectable, in, out, storable
frozen (fzn) bool
-
0/1 connectable, in, out, storable
frozenAffected (fza) bool
-
0/1 connectable, extension, out, storable
hardwareShader (hws) float3
-
- connectable, in, out
hardwareShaderB (hwb) float
-
- connectable, in, out
hardwareShaderG (hwg) float
-
- connectable, in, out
hardwareShaderR (hwr) float
-
- connectable, in, out
hideSource (hs) bool
-
0/1 connectable, in, out, storable
matteOpacityMode (mom) enum
2
  • Black Hole (0)
  • Solid Matte (1)
  • Opacity Gain (2) (default)
0/2 connectable, in, out, storable
normalCamera (n) float3
-
- connectable, in, out
normalCameraX (nx) float
1
- connectable, in, out
normalCameraY (ny) float
1
- connectable, in, out
normalCameraZ (nz) float
1
- connectable, in, out
outColor (oc) float3
-
- connectable, out
outColorB (ocb) float
-
- connectable, out
outColorG (ocg) float
-
- connectable, out
outColorR (ocr) float
-
- connectable, out
outGlowColor (ogc) float3
-
- connectable, out
outGlowColorB (ogb) float
-
- connectable, out
outGlowColorG (ogg) float
-
- connectable, out
outGlowColorR (ogr) float
-
- connectable, out
outMatteOpacity (omo) float3
-
- connectable, out
outMatteOpacityB (omob) float
-
- connectable, out
outMatteOpacityG (omog) float
-
- connectable, out
outMatteOpacityR (omor) float
-
- connectable, out
outTransparency (ot) float3
-
- connectable, out
outTransparencyB (otb) float
-
- connectable, out
outTransparencyG (otg) float
-
- connectable, out
outTransparencyR (otr) float
-
- connectable, out
pointCamera (pc) float3
-
- connectable, in, out
pointCameraX (px) float
1
- connectable, in, out
pointCameraY (py) float
1
- connectable, in, out
pointCameraZ (pz) float
1
- connectable, in, out
rayDirection (rad) float3
-
- connectable, in
rayDirectionX (rdx) float
-
- connectable, in
rayDirectionY (rdy) float
-
- connectable, in
rayDirectionZ (rdz) float
1
- connectable, in
refractionLimit (rdl) short
6
0/- connectable, in, out, storable
refractions (rfc) bool
-
0/1 connectable, in, out, storable
refractiveIndex (rfi) float
1
0.01/- connectable, in, out, storable
vrEdgeColor (vrec) float3
-
- connectable, in, out, storable
vrEdgeColorB (vecb) float
0.5
- connectable, in, out, storable
vrEdgeColorG (vecg) float
0.5
- connectable, in, out, storable
vrEdgeColorR (vecr) float
0.5
- connectable, in, out, storable
vrEdgePriority (vrep) long
-
0/- connectable, in, out, storable
vrEdgeStyle (vres) enum
-
  • Default (0)
  • Outlines (1)
  • Entire Mesh (2)
  • No Edges (3)
0/3 connectable, in, out, storable
vrEdgeWeight (vrew) double
-
- connectable, in, out, storable
vrFillObject (vrfo) enum
-
  • Default Fill (0)
  • Single Color (1)
  • Two Color (2)
  • Four Color (3)
  • Full Color (4)
  • Average Color (5)
  • Area Gradient (6)
  • Mesh Gradient (7)
  • No Fill (8)
0/8 connectable, in, out, storable
vrHiddenEdges (vrhe) bool
-
0/1 connectable, in, out, storable
vrHiddenEdgesOnTransparent (vrht) bool
-
0/1 connectable, in, out, storable
vrOutlinesAtIntersections (vroi) bool
1
0/1 connectable, in, out, storable
vrOverwriteDefaults (vrod) bool
-
0/1 connectable, in, out, storable
external hidden attributes
isHistoricallyInteresting (ihi) byte
2
0/255 connectable, hidden, in, out, storable
mediumRefractiveIndex (mrfi) float
1
- connectable, hidden, in
message (msg) message
-
- connectable, hidden, out
objectId (oi) addr
-
- connectable, hidden, in
primitiveId (pi) long
-
- connectable, hidden, in
rayDepth (rd) short
-
- connectable, hidden, in
rayInstance (ryi) long
-
- connectable, hidden, in
raySampler (rtr) addr
-
- connectable, hidden, in
transparencyDepth (trdp) float
-
0/- connectable, hidden, in, out, storable
internal attributes
binMembership (bnm) -
-
- hidden, storable
caching (cch) bool
-
0/1 connectable, in, out, storable
nodeState (nds) enum
-
  • Normal (0)
  • HasNoEffect (1)
  • Blocking (2)
  • Waiting-Normal (8)
  • Waiting-HasNoEffect (9)
  • Waiting-Blocking (10)
0/10 connectable, in, out, storable