BulletAxisSweep3.kl

Types

BulletAxisSweep3 (object)

Members

Data pointer  

Methods

  BulletAxisSweep3 ( in BulletAxisSweep3 other )
  BulletAxisSweep3 ( in Vec3 worldAabbMin, in Vec3 worldAabbMax )
  BulletAxisSweep3 ( in Vec3 worldAabbMin, in Vec3 worldAabbMax, in UInt16 maxHandles )
  BulletAxisSweep3 ( in Vec3 worldAabbMin, in Vec3 worldAabbMax, in UInt16 maxHandles, in BulletOverlappingPairCache pairCache, in Boolean disableRaycastAccelerator )
  BulletAxisSweep3 ()
  __construct ! ( in Vec3 worldAabbMin, in Vec3 worldAabbMax, in UInt16 maxHandles, in BulletOverlappingPairCache pairCache, in Boolean disableRaycastAccelerator )
  aabbTest ? ( in Vec3 aabbMin, in Vec3 aabbMax, in BulletBroadphaseAabbCallback callback )
  calculateOverlappingPairs ! ( in BulletDispatcher dispatcher )
BulletAxisSweep3 clone ? ()
  getBroadphaseAabb ? ( io Vec3 aabbMin, io Vec3 aabbMax )
UInt32 getNumHandles ? ()
BulletOverlappingPairCache getOverlappingPairCache ? ()
Data getPointer ? ()
  resetPool ! ( in BulletDispatcher dispatcher )
  ~BulletAxisSweep3 ()

Bullet32BitAxisSweep3 (object)

Members

Data pointer  

Methods

  Bullet32BitAxisSweep3 ( in Bullet32BitAxisSweep3 other )
  Bullet32BitAxisSweep3 ( in Vec3 worldAabbMin, in Vec3 worldAabbMax )
  Bullet32BitAxisSweep3 ( in Vec3 worldAabbMin, in Vec3 worldAabbMax, in UInt16 maxHandles )
  Bullet32BitAxisSweep3 ( in Vec3 worldAabbMin, in Vec3 worldAabbMax, in UInt16 maxHandles, in BulletOverlappingPairCache pairCache, in Boolean disableRaycastAccelerator )
  Bullet32BitAxisSweep3 ()
  __construct ! ( in Vec3 worldAabbMin, in Vec3 worldAabbMax, in UInt16 maxHandles, in BulletOverlappingPairCache pairCache, in Boolean disableRaycastAccelerator )
  aabbTest ? ( in Vec3 aabbMin, in Vec3 aabbMax, in BulletBroadphaseAabbCallback callback )
  calculateOverlappingPairs ! ( in BulletDispatcher dispatcher )
Bullet32BitAxisSweep3 clone ? ()
  getBroadphaseAabb ? ( io Vec3 aabbMin, io Vec3 aabbMax )
BulletOverlappingPairCache getOverlappingPairCache ? ()
Data getPointer ? ()
  resetPool ! ( in BulletDispatcher dispatcher )
  ~Bullet32BitAxisSweep3 ()