BulletAxisSweep3.kl¶
Types¶
BulletAxisSweep3 (object)¶
Methods¶
BulletAxisSweep3 ( in BulletAxisSweep3 other ) | |
BulletAxisSweep3 ( in Vec3 worldAabbMin, in Vec3 worldAabbMax ) | |
BulletAxisSweep3 ( in Vec3 worldAabbMin, in Vec3 worldAabbMax, in UInt16 maxHandles ) | |
BulletAxisSweep3 ( in Vec3 worldAabbMin, in Vec3 worldAabbMax, in UInt16 maxHandles, in BulletOverlappingPairCache pairCache, in Boolean disableRaycastAccelerator ) | |
BulletAxisSweep3 () | |
__construct ! ( in Vec3 worldAabbMin, in Vec3 worldAabbMax, in UInt16 maxHandles, in BulletOverlappingPairCache pairCache, in Boolean disableRaycastAccelerator ) | |
aabbTest ? ( in Vec3 aabbMin, in Vec3 aabbMax, in BulletBroadphaseAabbCallback callback ) | |
calculateOverlappingPairs ! ( in BulletDispatcher dispatcher ) | |
BulletAxisSweep3 | clone ? () |
getBroadphaseAabb ? ( io Vec3 aabbMin, io Vec3 aabbMax ) | |
UInt32 | getNumHandles ? () |
BulletOverlappingPairCache | getOverlappingPairCache ? () |
Data | getPointer ? () |
resetPool ! ( in BulletDispatcher dispatcher ) | |
~BulletAxisSweep3 () |
Bullet32BitAxisSweep3 (object)¶
Methods¶
Bullet32BitAxisSweep3 ( in Bullet32BitAxisSweep3 other ) | |
Bullet32BitAxisSweep3 ( in Vec3 worldAabbMin, in Vec3 worldAabbMax ) | |
Bullet32BitAxisSweep3 ( in Vec3 worldAabbMin, in Vec3 worldAabbMax, in UInt16 maxHandles ) | |
Bullet32BitAxisSweep3 ( in Vec3 worldAabbMin, in Vec3 worldAabbMax, in UInt16 maxHandles, in BulletOverlappingPairCache pairCache, in Boolean disableRaycastAccelerator ) | |
Bullet32BitAxisSweep3 () | |
__construct ! ( in Vec3 worldAabbMin, in Vec3 worldAabbMax, in UInt16 maxHandles, in BulletOverlappingPairCache pairCache, in Boolean disableRaycastAccelerator ) | |
aabbTest ? ( in Vec3 aabbMin, in Vec3 aabbMax, in BulletBroadphaseAabbCallback callback ) | |
calculateOverlappingPairs ! ( in BulletDispatcher dispatcher ) | |
Bullet32BitAxisSweep3 | clone ? () |
getBroadphaseAabb ? ( io Vec3 aabbMin, io Vec3 aabbMax ) | |
BulletOverlappingPairCache | getOverlappingPairCache ? () |
Data | getPointer ? () |
resetPool ! ( in BulletDispatcher dispatcher ) | |
~Bullet32BitAxisSweep3 () |