BulletDefaultMotionState.kl¶
Types¶
BulletDefaultMotionState (object)¶
The BulletDefaultMotionState provides a common implementation to synchronize world transforms with offsets.
Methods¶
BulletDefaultMotionState ( in BulletDefaultMotionState other ) | |
BulletDefaultMotionState ( in Xfo startTrans ) | |
BulletDefaultMotionState ( in Xfo startTrans, in Xfo centerOfMassOffset ) | |
BulletDefaultMotionState () | |
__construct ! () | |
__constructStartTrans ! ( in Xfo startTrans ) | |
__constructStartTransCenterOfMassOffset ! ( in Xfo startTrans, in Xfo centerOfMassOffset ) | |
__destroy ! () | |
BulletDefaultMotionState | clone ? () |
Xfo | getCenterOfMassOffset ? () |
Xfo | getGraphicsWorldTrans ? () |
Data | getPointer ? () |
Xfo | getStartWorldTrans ? () |
Object | getUserPointer ? () |
getWorldTransform ? ( io Xfo centerOfMassWorldTrans ) | |
setCenterOfMassOffset ! ( in Xfo value ) | |
setGraphicsWorldTrans ! ( in Xfo value ) | |
setStartWorldTrans ! ( in Xfo value ) | |
setUserPointer ! ( in Object value ) | |
setWorldTransform ! ( in Xfo centerOfMassWorldTrans ) | |
~BulletDefaultMotionState () |