BulletDefaultMotionState.kl

Types

BulletDefaultMotionState (object)

The BulletDefaultMotionState provides a common implementation to synchronize world transforms with offsets.

Members

Data pointer  
Object userPointer  

Methods

  BulletDefaultMotionState ( in BulletDefaultMotionState other )
  BulletDefaultMotionState ( in Xfo startTrans )
  BulletDefaultMotionState ( in Xfo startTrans, in Xfo centerOfMassOffset )
  BulletDefaultMotionState ()
  __construct ! ()
  __constructStartTrans ! ( in Xfo startTrans )
  __constructStartTransCenterOfMassOffset ! ( in Xfo startTrans, in Xfo centerOfMassOffset )
  __destroy ! ()
BulletDefaultMotionState clone ? ()
Xfo getCenterOfMassOffset ? ()
Xfo getGraphicsWorldTrans ? ()
Data getPointer ? ()
Xfo getStartWorldTrans ? ()
Object getUserPointer ? ()
  getWorldTransform ? ( io Xfo centerOfMassWorldTrans )
  setCenterOfMassOffset ! ( in Xfo value )
  setGraphicsWorldTrans ! ( in Xfo value )
  setStartWorldTrans ! ( in Xfo value )
  setUserPointer ! ( in Object value )
  setWorldTransform ! ( in Xfo centerOfMassWorldTrans )
  ~BulletDefaultMotionState ()