BulletDefaultMotionState.kl¶
Types¶
BulletDefaultMotionState (object)¶
The BulletDefaultMotionState provides a common implementation to synchronize world transforms with offsets.
Methods¶
| BulletDefaultMotionState ( in BulletDefaultMotionState other ) | |
| BulletDefaultMotionState ( in Xfo startTrans ) | |
| BulletDefaultMotionState ( in Xfo startTrans, in Xfo centerOfMassOffset ) | |
| BulletDefaultMotionState () | |
| __construct ! () | |
| __constructStartTrans ! ( in Xfo startTrans ) | |
| __constructStartTransCenterOfMassOffset ! ( in Xfo startTrans, in Xfo centerOfMassOffset ) | |
| __destroy ! () | |
| BulletDefaultMotionState | clone ? () |
| Xfo | getCenterOfMassOffset ? () |
| Xfo | getGraphicsWorldTrans ? () |
| Data | getPointer ? () |
| Xfo | getStartWorldTrans ? () |
| Object | getUserPointer ? () |
| getWorldTransform ? ( io Xfo centerOfMassWorldTrans ) | |
| setCenterOfMassOffset ! ( in Xfo value ) | |
| setGraphicsWorldTrans ! ( in Xfo value ) | |
| setStartWorldTrans ! ( in Xfo value ) | |
| setUserPointer ! ( in Object value ) | |
| setWorldTransform ! ( in Xfo centerOfMassWorldTrans ) | |
| ~BulletDefaultMotionState () |