BulletDefaultMotionState (object)¶
The BulletDefaultMotionState provides a common implementation to synchronize world transforms with offsets.
Methods¶
| BulletDefaultMotionState ( in BulletDefaultMotionState other ) | |
| BulletDefaultMotionState ( in Xfo startTrans ) | |
| BulletDefaultMotionState ( in Xfo startTrans, in Xfo centerOfMassOffset ) | |
| BulletDefaultMotionState () | |
| __construct ! () | |
| __constructStartTrans ! ( in Xfo startTrans ) | |
| __constructStartTransCenterOfMassOffset ! ( in Xfo startTrans, in Xfo centerOfMassOffset ) | |
| __destroy ! () | |
| BulletDefaultMotionState | clone ? () |
| Xfo | getCenterOfMassOffset ? () |
| Xfo | getGraphicsWorldTrans ? () |
| Data | getPointer ? () |
| Xfo | getStartWorldTrans ? () |
| Object | getUserPointer ? () |
| getWorldTransform ? ( io Xfo centerOfMassWorldTrans ) | |
| setCenterOfMassOffset ! ( in Xfo value ) | |
| setGraphicsWorldTrans ! ( in Xfo value ) | |
| setStartWorldTrans ! ( in Xfo value ) | |
| setUserPointer ! ( in Object value ) | |
| setWorldTransform ! ( in Xfo centerOfMassWorldTrans ) | |
| ~BulletDefaultMotionState () |
Methods in detail¶
BulletDefaultMotionState ( in BulletDefaultMotionState other )
copy constructor
BulletDefaultMotionState ( in Xfo startTrans )
BulletDefaultMotionState ( in Xfo startTrans, in Xfo centerOfMassOffset )
this BulletDefaultMotionState constructor gets created objects from the user, and will not delete those
BulletDefaultMotionState.__construct! ()
BulletDefaultMotionState.__constructStartTrans! ( in Xfo startTrans )
BulletDefaultMotionState.__constructStartTransCenterOfMassOffset! ( in Xfo startTrans, in Xfo centerOfMassOffset )
BulletDefaultMotionState.__destroy! ()
BulletDefaultMotionState BulletDefaultMotionState.clone? ()
clone method
Xfo BulletDefaultMotionState.getCenterOfMassOffset? ()
Xfo BulletDefaultMotionState.getGraphicsWorldTrans? ()
Data BulletDefaultMotionState.getPointer? ()
Xfo BulletDefaultMotionState.getStartWorldTrans? ()
Object BulletDefaultMotionState.getUserPointer? ()
BulletDefaultMotionState.getWorldTransform? ( io Xfo centerOfMassWorldTrans )
synchronizes world transform from user to physics
BulletDefaultMotionState.setCenterOfMassOffset! ( in Xfo value )
BulletDefaultMotionState.setGraphicsWorldTrans! ( in Xfo value )
BulletDefaultMotionState.setStartWorldTrans! ( in Xfo value )
BulletDefaultMotionState.setUserPointer! ( in Object value )
BulletDefaultMotionState.setWorldTransform! ( in Xfo centerOfMassWorldTrans )
synchronizes world transform from physics to user Bullet only calls the update of worldtransform for active objects