BulletDefaultMotionState (object)

The BulletDefaultMotionState provides a common implementation to synchronize world transforms with offsets.

BulletDefaultMotionState BulletDefaultMotionState BulletDefaultMotionState BulletMotionState BulletMotionState BulletDefaultMotionState->BulletMotionState

Members

Data pointer  
Object userPointer  

Methods

  BulletDefaultMotionState ( in BulletDefaultMotionState other )
  BulletDefaultMotionState ( in Xfo startTrans )
  BulletDefaultMotionState ( in Xfo startTrans, in Xfo centerOfMassOffset )
  BulletDefaultMotionState ()
  __construct ! ()
  __constructStartTrans ! ( in Xfo startTrans )
  __constructStartTransCenterOfMassOffset ! ( in Xfo startTrans, in Xfo centerOfMassOffset )
  __destroy ! ()
BulletDefaultMotionState clone ? ()
Xfo getCenterOfMassOffset ? ()
Xfo getGraphicsWorldTrans ? ()
Data getPointer ? ()
Xfo getStartWorldTrans ? ()
Object getUserPointer ? ()
  getWorldTransform ? ( io Xfo centerOfMassWorldTrans )
  setCenterOfMassOffset ! ( in Xfo value )
  setGraphicsWorldTrans ! ( in Xfo value )
  setStartWorldTrans ! ( in Xfo value )
  setUserPointer ! ( in Object value )
  setWorldTransform ! ( in Xfo centerOfMassWorldTrans )
  ~BulletDefaultMotionState ()

Methods in detail

BulletDefaultMotionState ( in BulletDefaultMotionState other )

copy constructor


BulletDefaultMotionState ( in Xfo startTrans )


BulletDefaultMotionState ( in Xfo startTrans, in Xfo centerOfMassOffset )


BulletDefaultMotionState ()

this BulletDefaultMotionState constructor gets created objects from the user, and will not delete those


BulletDefaultMotionState.__construct! ()


BulletDefaultMotionState.__constructStartTrans! ( in Xfo startTrans )


BulletDefaultMotionState.__constructStartTransCenterOfMassOffset! ( in Xfo startTrans, in Xfo centerOfMassOffset )


BulletDefaultMotionState.__destroy! ()


BulletDefaultMotionState BulletDefaultMotionState.clone? ()

clone method


Xfo BulletDefaultMotionState.getCenterOfMassOffset? ()


Xfo BulletDefaultMotionState.getGraphicsWorldTrans? ()


Data BulletDefaultMotionState.getPointer? ()


Xfo BulletDefaultMotionState.getStartWorldTrans? ()


Object BulletDefaultMotionState.getUserPointer? ()


BulletDefaultMotionState.getWorldTransform? ( io Xfo centerOfMassWorldTrans )

synchronizes world transform from user to physics


BulletDefaultMotionState.setCenterOfMassOffset! ( in Xfo value )


BulletDefaultMotionState.setGraphicsWorldTrans! ( in Xfo value )


BulletDefaultMotionState.setStartWorldTrans! ( in Xfo value )


BulletDefaultMotionState.setUserPointer! ( in Object value )


BulletDefaultMotionState.setWorldTransform! ( in Xfo centerOfMassWorldTrans )

synchronizes world transform from physics to user Bullet only calls the update of worldtransform for active objects


~ BulletDefaultMotionState ()