BulletDispatcher.kl

Interfaces

BulletDispatcher (interface)

The BulletDispatcher interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs. For example for pairwise collision detection, calculating contact points stored in BulletPersistentManifold or user callbacks (game logic).

BulletDispatcher BulletDispatcher BulletDispatcher BulletCollisionDispatcher BulletCollisionDispatcher BulletCollisionDispatcher->BulletDispatcher

Functions

BulletPersistentManifold getManifoldByIndexInternal ? ( in Integer index )
Integer getNumManifolds ? ()
Data getPointer ? ()

Functions in detail

BulletPersistentManifold BulletDispatcher.getManifoldByIndexInternal? ( in Integer index )


Integer BulletDispatcher.getNumManifolds? ()


Data BulletDispatcher.getPointer? ()

Types

BulletDispatcherInfo (object)

Members

Data pointer  

Methods

  BulletDispatcherInfo ( in BulletDispatcherInfo other )
  BulletDispatcherInfo ()
BulletDispatcherInfo clone ? ()
Scalar getAllowedCcdPenetration ? ()
Scalar getConvexConservativeDistanceThreshold ? ()
Integer getDispatchFunc ? ()
Boolean getEnableSPU ? ()
Boolean getEnableSatConvex ? ()
Data getPointer ? ()
Integer getStepCount ? ()
Scalar getTimeOfImpact ? ()
Scalar getTimeStep ? ()
Boolean getUseContinuous ? ()
Boolean getUseConvexConservativeDistanceUtil ? ()
Boolean getUseEpa ? ()
  setAllowedCcdPenetration ! ( in Scalar value )
  setConvexConservativeDistanceThreshold ! ( in Scalar value )
  setDispatchFunc ! ( in Integer value )
  setEnableSPU ! ( in Boolean value )
  setEnableSatConvex ! ( in Boolean value )
  setStepCount ! ( in Integer value )
  setTimeOfImpact ! ( in Scalar value )
  setTimeStep ! ( in Scalar value )
  setUseContinuous ! ( in Boolean value )
  setUseConvexConservativeDistanceUtil ! ( in Boolean value )
  setUseEpa ! ( in Boolean value )