BulletPoint2PointConstraint.kl

Types

BulletPoint2PointConstraint (object)

point to point constraint between two rigidbodies each with a pivotpoint that descibes the ‘ballsocket’ location in local space

Members

Data pointer  
BulletRigidBody rbA  
BulletRigidBody rbB  

Methods

  BulletPoint2PointConstraint ( in BulletPoint2PointConstraint other )
  BulletPoint2PointConstraint ( in BulletRigidBody rbA, in BulletRigidBody rbB, in Vec3 pivotInA, in Vec3 pivotInB )
  BulletPoint2PointConstraint ( in BulletRigidBody rbA, in Vec3 pivotInA )
  BulletPoint2PointConstraint ()
  __construct ! ( in BulletRigidBody rbA, in BulletRigidBody rbB, in Vec3 pivotInA, in Vec3 pivotInB )
  __construct ! ( in BulletRigidBody rbA, in Vec3 pivotInA )
  buildJacobian ! ()
BulletPoint2PointConstraint clone ? ()
  enableFeedback ! ( in Boolean needsFeedback )
Scalar getAppliedImpulse ? ()
Scalar getBreakingImpulseThreshold ? ()
UInt32 getConstraintType ? ()
Scalar getParam ? ( in Integer num )
Scalar getParam ? ( in Integer num, in Integer axis )
Vec3 getPivotInA ? ()
Vec3 getPivotInB ? ()
Data getPointer ? ()
BulletRigidBody getRigidBodyA ? ()
BulletRigidBody getRigidBodyB ? ()
Boolean isEnabled ? ()
Boolean needsFeedback ? ()
  setBreakingImpulseThreshold ! ( in Scalar threshold )
  setEnabled ! ( in Boolean enabled )
  setParam ! ( in Integer num, in Scalar value )
  setParam ! ( in Integer num, in Scalar value, in Integer axis )
  setPivotA ! ( in Vec3 pivotA )
  setPivotB ! ( in Vec3 pivotB )
  updateRHS ! ( in Scalar timeStep )
  ~BulletPoint2PointConstraint ()