BulletStaticPlaneShape.kl

Types

BulletStaticPlaneShape (object)

The BulletStaticPlaneShape simulates an infinite non-moving (static) collision plane.

Members

Data pointer  

Methods

  BulletStaticPlaneShape ( in BulletStaticPlaneShape other )
  BulletStaticPlaneShape ( in Vec3 planeNormal, in Scalar planeConstant )
  BulletStaticPlaneShape ()
  __construct ! ( in Vec3 planeNormal, in Scalar planeConstant )
  __destroy ! ()
  calculateLocalInertia ? ( in Scalar mass, io Vec3 inertia )
BulletStaticPlaneShape clone ? ()
  getAabb ? ( in Xfo t, io Vec3 aabbMin, io Vec3 aabbMax )
Vec3 getLocalScaling ? ()
Scalar getMargin ? ()
Scalar getPlaneConstant ? ()
Vec3 getPlaneNormal ? ()
Data getPointer ? ()
  setLocalScaling ! ( in Vec3 scaling )
  setMargin ! ( in Scalar margin )
  ~BulletStaticPlaneShape ()