BulletStaticPlaneShape.kl¶
Types¶
BulletStaticPlaneShape (object)¶
The BulletStaticPlaneShape simulates an infinite non-moving (static) collision plane.
Methods¶
| BulletStaticPlaneShape ( in BulletStaticPlaneShape other ) | |
| BulletStaticPlaneShape ( in Vec3 planeNormal, in Scalar planeConstant ) | |
| BulletStaticPlaneShape () | |
| __construct ! ( in Vec3 planeNormal, in Scalar planeConstant ) | |
| __destroy ! () | |
| calculateLocalInertia ? ( in Scalar mass, io Vec3 inertia ) | |
| BulletStaticPlaneShape | clone ? () |
| getAabb ? ( in Xfo t, io Vec3 aabbMin, io Vec3 aabbMax ) | |
| Vec3 | getLocalScaling ? () |
| Scalar | getMargin ? () |
| Scalar | getPlaneConstant ? () |
| Vec3 | getPlaneNormal ? () |
| Data | getPointer ? () |
| setLocalScaling ! ( in Vec3 scaling ) | |
| setMargin ! ( in Scalar margin ) | |
| ~BulletStaticPlaneShape () |