BulletStaticPlaneShape.kl¶
Types¶
BulletStaticPlaneShape (object)¶
The BulletStaticPlaneShape simulates an infinite non-moving (static) collision plane.
Methods¶
BulletStaticPlaneShape ( in BulletStaticPlaneShape other ) | |
BulletStaticPlaneShape ( in Vec3 planeNormal, in Scalar planeConstant ) | |
BulletStaticPlaneShape () | |
__construct ! ( in Vec3 planeNormal, in Scalar planeConstant ) | |
__destroy ! () | |
calculateLocalInertia ? ( in Scalar mass, io Vec3 inertia ) | |
BulletStaticPlaneShape | clone ? () |
getAabb ? ( in Xfo t, io Vec3 aabbMin, io Vec3 aabbMax ) | |
Vec3 | getLocalScaling ? () |
Scalar | getMargin ? () |
Scalar | getPlaneConstant ? () |
Vec3 | getPlaneNormal ? () |
Data | getPointer ? () |
setLocalScaling ! ( in Vec3 scaling ) | |
setMargin ! ( in Scalar margin ) | |
~BulletStaticPlaneShape () |