BulletStaticPlaneShape (object)

The BulletStaticPlaneShape simulates an infinite non-moving (static) collision plane.

BulletStaticPlaneShape BulletStaticPlaneShape BulletStaticPlaneShape BulletCollisionShape BulletCollisionShape BulletStaticPlaneShape->BulletCollisionShape BulletConcaveShape BulletConcaveShape BulletStaticPlaneShape->BulletConcaveShape

Members

Data pointer  

Methods

  BulletStaticPlaneShape ( in BulletStaticPlaneShape other )
  BulletStaticPlaneShape ( in Vec3 planeNormal, in Scalar planeConstant )
  BulletStaticPlaneShape ()
  __construct ! ( in Vec3 planeNormal, in Scalar planeConstant )
  __destroy ! ()
  calculateLocalInertia ? ( in Scalar mass, io Vec3 inertia )
BulletStaticPlaneShape clone ? ()
  getAabb ? ( in Xfo t, io Vec3 aabbMin, io Vec3 aabbMax )
Vec3 getLocalScaling ? ()
Scalar getMargin ? ()
Scalar getPlaneConstant ? ()
Vec3 getPlaneNormal ? ()
Data getPointer ? ()
  setLocalScaling ! ( in Vec3 scaling )
  setMargin ! ( in Scalar margin )
  ~BulletStaticPlaneShape ()

Methods in detail

BulletStaticPlaneShape ( in BulletStaticPlaneShape other )

copy constructor


BulletStaticPlaneShape ( in Vec3 planeNormal, in Scalar planeConstant )


BulletStaticPlaneShape ()

default constructor


BulletStaticPlaneShape.__construct! ( in Vec3 planeNormal, in Scalar planeConstant )


BulletStaticPlaneShape.__destroy! ()


BulletStaticPlaneShape.calculateLocalInertia? ( in Scalar mass, io Vec3 inertia )


BulletStaticPlaneShape BulletStaticPlaneShape.clone? ()

clone method


BulletStaticPlaneShape.getAabb? ( in Xfo t, io Vec3 aabbMin, io Vec3 aabbMax )

getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.


Vec3 BulletStaticPlaneShape.getLocalScaling? ()


Scalar BulletStaticPlaneShape.getMargin? ()


Scalar BulletStaticPlaneShape.getPlaneConstant? ()


Vec3 BulletStaticPlaneShape.getPlaneNormal? ()


Data BulletStaticPlaneShape.getPointer? ()


BulletStaticPlaneShape.setLocalScaling! ( in Vec3 scaling )


BulletStaticPlaneShape.setMargin! ( in Scalar margin )

///fills the dataBuffer and returns the struct name (and 0 on failure) do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 fills the dataBuffer and returns the struct name (and 0 on failure)


~ BulletStaticPlaneShape ()