BulletTranslationalLimitMotor (object)

BulletTranslationalLimitMotor BulletTranslationalLimitMotor BulletTranslationalLimitMotor BulletTypedObject BulletTypedObject BulletTranslationalLimitMotor->BulletTypedObject

Members

Data pointer  

Methods

  BulletTranslationalLimitMotor ( in BulletTranslationalLimitMotor other )
  BulletTranslationalLimitMotor ()
BulletTranslationalLimitMotor clone ? ()
Vec3 getAccumulatedImpulse ? ()
Integer[3] getCurrentLimit ? ()
Vec3 getCurrentLimitError ? ()
Vec3 getCurrentLinearDiff ? ()
Scalar getDamping ? ()
Boolean[3] getEnableMotor ? ()
Scalar getLimitSoftness ? ()
Vec3 getLowerLimit ? ()
Vec3 getMaxMotorForce ? ()
Vec3 getNormalCFM ? ()
Data getPointer ? ()
Vec3 getStopCFM ? ()
Vec3 getStopERP ? ()
Vec3 getTargetVelocity ? ()
Vec3 getUpperLimit ? ()
Boolean isLimited ? ( in Integer limitIndex )
Boolean needApplyForce ? ( in Integer limitIndex )
  setAccumulatedImpulse ! ( in Vec3 value )
  setCurrentLimit ! ( in Integer value[3] )
  setCurrentLimitError ! ( in Vec3 value )
  setCurrentLinearDiff ! ( in Vec3 value )
  setDamping ! ( in Scalar value )
  setEnableMotor ! ( in Boolean value[3] )
  setLimitSoftness ! ( in Scalar value )
  setLowerLimit ! ( in Vec3 value )
  setMaxMotorForce ! ( in Vec3 value )
  setNormalCFM ! ( in Vec3 value )
  setRestitution ! ( in Scalar value )
  setStopCFM ! ( in Vec3 value )
  setStopERP ! ( in Vec3 value )
  setTargetVelocity ! ( in Vec3 value )
  setUpperLimit ! ( in Vec3 value )
Scalar solveLinearAxis ? ( in Scalar timeStep, in Scalar jacDiagABInv, in BulletRigidBody body1, in Vec3 pointInA, in BulletRigidBody body2, in Vec3 pointInB, in Integer limit_index, in Vec3 axis_normal_on_a, in Vec3 anchorPos )
Integer testLimitValue ? ( in Integer limitIndex, in Scalar test_value )

Methods in detail

BulletTranslationalLimitMotor ( in BulletTranslationalLimitMotor other )

copy constructor


BulletTranslationalLimitMotor ()

default constructor


BulletTranslationalLimitMotor BulletTranslationalLimitMotor.clone? ()

clone method


Vec3 BulletTranslationalLimitMotor.getAccumulatedImpulse? ()


Integer[3] BulletTranslationalLimitMotor.getCurrentLimit? ()


Vec3 BulletTranslationalLimitMotor.getCurrentLimitError? ()


Vec3 BulletTranslationalLimitMotor.getCurrentLinearDiff? ()


Scalar BulletTranslationalLimitMotor.getDamping? ()


Boolean[3] BulletTranslationalLimitMotor.getEnableMotor? ()


Scalar BulletTranslationalLimitMotor.getLimitSoftness? ()


Vec3 BulletTranslationalLimitMotor.getLowerLimit? ()


Vec3 BulletTranslationalLimitMotor.getMaxMotorForce? ()


Vec3 BulletTranslationalLimitMotor.getNormalCFM? ()


Data BulletTranslationalLimitMotor.getPointer? ()


Vec3 BulletTranslationalLimitMotor.getStopCFM? ()


Vec3 BulletTranslationalLimitMotor.getStopERP? ()


Vec3 BulletTranslationalLimitMotor.getTargetVelocity? ()


Vec3 BulletTranslationalLimitMotor.getUpperLimit? ()


Boolean BulletTranslationalLimitMotor.isLimited? ( in Integer limitIndex )


Boolean BulletTranslationalLimitMotor.needApplyForce? ( in Integer limitIndex )


BulletTranslationalLimitMotor.setAccumulatedImpulse! ( in Vec3 value )


BulletTranslationalLimitMotor.setCurrentLimit! ( in Integer value[3] )


BulletTranslationalLimitMotor.setCurrentLimitError! ( in Vec3 value )


BulletTranslationalLimitMotor.setCurrentLinearDiff! ( in Vec3 value )


BulletTranslationalLimitMotor.setDamping! ( in Scalar value )


BulletTranslationalLimitMotor.setEnableMotor! ( in Boolean value[3] )


BulletTranslationalLimitMotor.setLimitSoftness! ( in Scalar value )


BulletTranslationalLimitMotor.setLowerLimit! ( in Vec3 value )


BulletTranslationalLimitMotor.setMaxMotorForce! ( in Vec3 value )


BulletTranslationalLimitMotor.setNormalCFM! ( in Vec3 value )


BulletTranslationalLimitMotor.setRestitution! ( in Scalar value )


BulletTranslationalLimitMotor.setStopCFM! ( in Vec3 value )


BulletTranslationalLimitMotor.setStopERP! ( in Vec3 value )


BulletTranslationalLimitMotor.setTargetVelocity! ( in Vec3 value )


BulletTranslationalLimitMotor.setUpperLimit! ( in Vec3 value )


Scalar BulletTranslationalLimitMotor.solveLinearAxis? ( in Scalar timeStep, in Scalar jacDiagABInv, in BulletRigidBody body1, in Vec3 pointInA, in BulletRigidBody body2, in Vec3 pointInB, in Integer limit_index, in Vec3 axis_normal_on_a, in Vec3 anchorPos )


Integer BulletTranslationalLimitMotor.testLimitValue? ( in Integer limitIndex, in Scalar test_value )