SkinnedCharacter (object)¶
Methods¶
SkinnedCharacter ( in SkinnedCharacter other ) | |
SkinnedCharacter () | |
SkinnedCharacter | clone ? () |
Index | getNbSamples ? () |
Ref<IPose> | getPose ? () |
Ref<Skeleton> | getSkeleton ? () |
Mat44[] | getSkinningMatrices ? () |
init ! ( in Skeleton skeleton ) | |
init ! ( io Bone bones[], in Boolean visibleBones[] ) | |
setPose ! ( in IPose pose ) | |
setPoseAtTime ! ( in Float32 time ) | |
setPoseFromClip ! ( in Clip clip ) | |
updateSkinningMatrices ! () |
Methods in detail¶
SkinnedCharacter ( in SkinnedCharacter other )
copy constructor
Default constructor
SkinnedCharacter SkinnedCharacter.clone? ()
clone method
Index SkinnedCharacter.getNbSamples? ()
Return the number of sample of the clip pose
Ref<IPose> SkinnedCharacter.getPose? ()
Get the current pose
Ref<Skeleton> SkinnedCharacter.getSkeleton? ()
Get the Skeleton of this character
Mat44[] SkinnedCharacter.getSkinningMatrices? ()
Get the skinning matrices for the character at its current pose.
SkinnedCharacter.init! ( in Skeleton skeleton )
SkinnedCharacter.init! ( io Bone bones[], in Boolean visibleBones[] )
SkinnedCharacter.setPose! ( in IPose pose )
Set a the current pose
SkinnedCharacter.setPoseAtTime! ( in Float32 time )
Set the time of the clip pose
SkinnedCharacter.setPoseFromClip! ( in Clip clip )
Set a the current pose
SkinnedCharacter.updateSkinningMatrices! ()