SkinnedCharacter (object)¶
Methods¶
| SkinnedCharacter ( in SkinnedCharacter other ) | |
| SkinnedCharacter () | |
| SkinnedCharacter | clone ? () | 
| Index | getNbSamples ? () | 
| Ref<IPose> | getPose ? () | 
| Ref<Skeleton> | getSkeleton ? () | 
| Mat44[] | getSkinningMatrices ? () | 
| init ! ( in Skeleton skeleton ) | |
| init ! ( io Bone bones[], in Boolean visibleBones[] ) | |
| setPose ! ( in IPose pose ) | |
| setPoseAtTime ! ( in Float32 time ) | |
| setPoseFromClip ! ( in Clip clip ) | |
| updateSkinningMatrices ! () | 
Methods in detail¶
SkinnedCharacter ( in SkinnedCharacter other )
copy constructor
Default constructor
SkinnedCharacter SkinnedCharacter.clone? ()
clone method
Index SkinnedCharacter.getNbSamples? ()
Return the number of sample of the clip pose
Ref<IPose> SkinnedCharacter.getPose? ()
Get the current pose
Ref<Skeleton> SkinnedCharacter.getSkeleton? ()
Get the Skeleton of this character
Mat44[] SkinnedCharacter.getSkinningMatrices? ()
Get the skinning matrices for the character at its current pose.
SkinnedCharacter.init! ( in Skeleton skeleton )
SkinnedCharacter.init! ( io Bone bones[], in Boolean visibleBones[] )
SkinnedCharacter.setPose! ( in IPose pose )
Set a the current pose
SkinnedCharacter.setPoseAtTime! ( in Float32 time )
Set the time of the clip pose
SkinnedCharacter.setPoseFromClip! ( in Clip clip )
Set a the current pose
SkinnedCharacter.updateSkinningMatrices! ()
